WebGL build not running

Trying to get my game running on webGL, but getting some errors/warnings… And i’m not sure what they mean.
The scenes are included in the build settings, and i’ve tried to disabled the ‘compression format’ in publishing settings. I have attached a screenshot with the messages in the console.

The game seems to load initially but then it just ends up with an empty/broken scene.

Also tried building for Windows which works fine without any errors. And I’m on 2020.1.0f1.

Any ideas?

Could you show your build settings? I think the reason is WebAssembly Streaming enabled.

Thanks for your suggestion. Seems like it got rid of the first errors, however it still doesn’t seem to load.
Seems to be some “invalid framebuffer operation: draw framebuffer is incomplete” error, not sure what that means, or if that is the reason that it’s not loading…

Update:
Ok, I found the problem. After removing my URP pipeline, I got it running. What I did then was checking the “Post Processing” on the camera, and now it’s all good!

6214328--683102--settings.PNG
6214328--683105--console.PNG

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