WebGL build not working?

I recently tried making a game run on WebGL but it did not work, so I downloaded the latest version so I can test with a basically empty project, and after building I got this giant error and another error. I tried googling it, but google has a maximum of 32 works.
Error 1:

Exception: D:\Unity Hub\2020.1.14f1\Editor\Data\il2cpp/build/deploy/netcoreapp3.0/il2cpp.exe did not run properly!

Failed running "D:\Unity Hub\2020.1.14f1\Editor\Data\il2cpp/build/deploy/netcoreapp3.0/il2cpp.exe" --convert-to-cpp --dotnetprofile="unityaot" --compile-cpp --libil2cpp-static --platform="WebGL" --architecture="EmscriptenJavaScript" --configuration="Release" --outputpath="D:\Usuários\Projects\TestWEBGL3\Assets /../Temp/StagingArea/Data\Native\build.bc" --cachedirectory="D:\Usuários\Projects\TestWEBGL3\Assets\..\Library/il2cpp_cache" --compiler-flags="-Oz -DIL2CPP_EXCEPTION_DISABLED=1 " --baselib-directory="D:/Unity Hub/2020.1.14f1/Editor/Data/PlaybackEngines/WebGLSupport\Variations

ondevelopment" --avoid-dynamic-library-copy --emit-method-map --additional-libraries=“D:/Unity Hub/2020.1.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_AccessibilityModule_Dynamic.bc” --additional-libraries=“D:/Unity Hub/2020.1.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_AIModule_Dynamic.bc” --additional-libraries=“D:/Unity Hub/2020.1.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_AndroidJNIModule_Dynamic.bc” --additional-libraries=“D:/Unity Hub/2020.1.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_AnimationModule_Dynamic.bc” --additional-libraries=“D:/Unity Hub/2020.1.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_AssetBundleModule_Dynamic.bc” --additional-libraries=“D:/Unity Hub/2020.1.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_AudioModule_Dynamic.bc” --additional-libraries=“D:/Unity Hub/2020.1.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_ClothModule_Dynamic.bc” --additional-libraries=“D:/Unity Hub/2020.1.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_CoreModule_Dynamic.bc” --additional-libraries=“D:/Unity Hub/2020.1.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_CrashReportingModule_Dynamic.bc” --additional-libraries=“D:/Unity Hub/2020.1.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_DirectorModule_Dynamic.bc” --additional-libraries=“D:/Unity Hub/2020.1.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_DSPGraphModule_Dynamic.bc” --additional-libraries=“D:/Unity Hub/2020.1.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_GameCenterModule_Dynamic.bc” --additional-libraries=“D:/Unity Hub/2020.1.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_GridModule_Dynamic.bc” --additional-libraries=“D:/Unity Hub/2020.1.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_HotReloadModule_Dynamic.bc” --additional-libraries=“D:/Unity Hub/2020.1.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_ImageConversionModule_Dynamic.bc” --additional-libraries=“D:/Unity Hub/2020.1.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_IMGUIModule_Dynamic.bc” --additional-libraries=“D:/Unity Hub/2020.1.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_InputLegacyModule_Dynamic.bc” --additional-libraries=“D:/Unity Hub/2020.1.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_InputModule_Dynamic.bc” --additional-libraries=“D:/Unity Hub/2020.1.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_JSONSerializeModule_Dynamic.bc” --additional-libraries=“D:/Unity Hub/2020.1.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_LocalizationModule_Dynamic.bc” --additional-libraries=“D:/Unity Hub/2020.1.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_ParticleSystemModule_Dynamic.bc” --additional-libraries=“D:/Unity Hub/2020.1.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_PerformanceReportingModule_Dynamic.bc” --additional-libraries=“D:/Unity Hub/2020.1.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_Physics2DModule_Dynamic.bc” --additional-libraries=“D:/Unity Hub/2020.1.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_PhysicsModule_Dynamic.bc” --additional-libraries=“D:/Unity Hub/2020.1.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_ProfilerModule_Dynamic.bc” --additional-libraries=“D:/Unity Hub/2020.1.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_ScreenCaptureModule_Dynamic.bc” --additional-libraries=“D:/Unity Hub/2020.1.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_SharedInternalsModule_Dynamic.bc” --additional-libraries=“D:/Unity Hub/2020.1.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_SpriteMaskModule_Dynamic.bc” --additional-libraries=“D:/Unity Hub/2020.1.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_SpriteShapeModule_Dynamic.bc” --additional-libraries=“D:/Unity Hub/2020.1.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_StreamingModule_Dynamic.bc” --additional-libraries=“D:/Unity Hub/2020.1.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_SubstanceModule_Dynamic.bc” --additional-libraries=“D:/Unity Hub/2020.1.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_SubsystemsModule_Dynamic.bc” --additional-libraries=“D:/Unity Hub/2020.1.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_TerrainModule_Dynamic.bc” --additional-libraries=“D:/Unity Hub/2020.1.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_TerrainPhysicsModule_Dynamic.bc” --additional-libraries=“D:/Unity Hub/2020.1.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_TextCoreModule_Dynamic.bc” --additional-libraries=“D:/Unity Hub/2020.1.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_TextRenderingModule_Dynamic.bc” --additional-libraries=“D:/Unity Hub/2020.1.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_TilemapModule_Dynamic.bc” --additional-libraries=“D:/Unity Hub/2020.1.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_TLSModule_Dynamic.bc” --additional-libraries=“D:/Unity Hub/2020.1.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UIElementsModule_Dynamic.bc” --additional-libraries=“D:/Unity Hub/2020.1.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UIElementsNativeModule_Dynamic.bc” --additional-libraries=“D:/Unity Hub/2020.1.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UIModule_Dynamic.bc” --additional-libraries=“D:/Unity Hub/2020.1.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UmbraModule_Dynamic.bc” --additional-libraries=“D:/Unity Hub/2020.1.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UNETModule_Dynamic.bc” --additional-libraries=“D:/Unity Hub/2020.1.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityAnalyticsModule_Dynamic.bc” --additional-libraries=“D:/Unity Hub/2020.1.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityConnectModule_Dynamic.bc” --additional-libraries=“D:/Unity Hub/2020.1.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityTestProtocolModule_Dynamic.bc” --additional-libraries=“D:/Unity Hub/2020.1.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestAssetBundleModule_Dynamic.bc” --additional-libraries=“D:/Unity Hub/2020.1.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestAudioModule_Dynamic.bc” --additional-libraries=“D:/Unity Hub/2020.1.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestModule_Dynamic.bc” --additional-libraries=“D:/Unity Hub/2020.1.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestTextureModule_Dynamic.bc” --additional-libraries=“D:/Unity Hub/2020.1.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestWWWModule_Dynamic.bc” --additional-libraries=“D:/Unity Hub/2020.1.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_VehiclesModule_Dynamic.bc” --additional-libraries=“D:/Unity Hub/2020.1.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_VFXModule_Dynamic.bc” --additional-libraries=“D:/Unity Hub/2020.1.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_VideoModule_Dynamic.bc” --additional-libraries=“D:/Unity Hub/2020.1.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_VRModule_Dynamic.bc” --additional-libraries=“D:/Unity Hub/2020.1.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_WebGLModule_Dynamic.bc” --additional-libraries=“D:/Unity Hub/2020.1.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_WindModule_Dynamic.bc” --additional-libraries=“D:/Unity Hub/2020.1.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_XRModule_Dynamic.bc” --profiler-report --map-file-parser=“D:/Unity Hub/2020.1.14f1/Editor/Data/Tools/MapFileParser/MapFileParser.exe” --directory=“D:/Usuários/Projects/TestWEBGL3/Temp/StagingArea/Data/Managed” --generatedcppdir=“D:/Usuários/Projects/TestWEBGL3/Temp/StagingArea/Data/il2cppOutput”

stdout:
Running il2cpp.exe in server GC mode.
Building build.bc with EmscriptenToolChain
	Output directory: D:\Usu�rios\Projects\TestWEBGL3\Temp\StagingArea\Data\Native
	Cache directory: D:\Usu�rios\Projects\TestWEBGL3\Library\il2cpp_cache
il2cpp.exe didn't catch exception: Unity.IL2CPP.Building.BuilderFailedException: D:/Unity Hub/2020.1.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\Emscripten_FastComp_Win\opt.exe: D:\Usu?rios\Projects\TestWEBGL3\Library\il2cpp_cache\B98C6E8B190E8898522CE3FD67A4027D.o: error: Could not open input file: N?o existe mapeamento para o caractere Unicode na p?gina de c?digos de m?ltiplos bytes de destino.
ERROR:root:Failed to run llvm optimizations: 


Invocation was: Executable: "D:\Unity Hub\2020.1.14f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten_Win\python\2.7.5.3_64bit\python.exe"
Arguments: -E "D:\Unity Hub\2020.1.14f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\em++" -Wno-unused-value -Wno-invalid-offsetof -nostdinc -fno-strict-overflow -Wno-null-conversion -std=c++11 -O3 -Oz -DIL2CPP_EXCEPTION_DISABLED=1  -DNET_4_0 -DUNITY_AOT -DIL2CPP_MONO_DEBUGGER_DISABLED -DGC_NOT_DLL -DRUNTIME_IL2CPP -DBASELIB_INLINE_NAMESPACE=il2cpp_baselib -DNDEBUG -I"D:\Unity Hub\2020.1.14f1\Editor\Data\il2cpp\libil2cpp" -I"D:\Unity Hub\2020.1.14f1\Editor\Data\il2cpp\libil2cpp" -I"D:\Unity Hub\2020.1.14f1\Editor\Data\il2cpp\external\bdwgc\include" -I"D:\Unity Hub\2020.1.14f1\Editor\Data\il2cpp\external\xxHash" -I"D:\Unity Hub\2020.1.14f1\Editor\Data\il2cpp\external\baselib\Include" -I"D:\Unity Hub\2020.1.14f1\Editor\Data\il2cpp\external\baselib\Platforms\WebGL\Include" -I"D:\Unity Hub\2020.1.14f1\Editor\Data\il2cpp\libil2cpp\pch" -I"D:\Usu�rios\Projects\TestWEBGL3\Temp\StagingArea\Data\il2cppOutput" "D:\Usu�rios\Projects\TestWEBGL3\Temp\StagingArea\Data\il2cppOutput\Il2CppCompilerCalculateTypeValues.cpp" -o "D:\Usu�rios\Projects\TestWEBGL3\Library\il2cpp_cache\B98C6E8B190E8898522CE3FD67A4027D.o"

   at Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable`1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector)
   at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
   at il2cpp.Compilation.CompilationDriver.Run(RuntimePlatform platform, BuildingOptions buildingOptions)
   at il2cpp.Program.DoRun(String[] args, RuntimePlatform platform, BuildingOptions buildingOptions)
   at il2cpp.Program.Run(String[] args, Boolean setInvariantCulture)
   at il2cpp.Program.Main(String[] args)
stderr:
Unhandled exception. Unity.IL2CPP.Building.BuilderFailedException: D:/Unity Hub/2020.1.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\Emscripten_FastComp_Win\opt.exe: D:\Usu?rios\Projects\TestWEBGL3\Library\il2cpp_cache\B98C6E8B190E8898522CE3FD67A4027D.o: error: Could not open input file: N?o existe mapeamento para o caractere Unicode na p?gina de c?digos de m?ltiplos bytes de destino.
ERROR:root:Failed to run llvm optimizations: 


Invocation was: Executable: "D:\Unity Hub\2020.1.14f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten_Win\python\2.7.5.3_64bit\python.exe"
Arguments: -E "D:\Unity Hub\2020.1.14f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\em++" -Wno-unused-value -Wno-invalid-offsetof -nostdinc -fno-strict-overflow -Wno-null-conversion -std=c++11 -O3 -Oz -DIL2CPP_EXCEPTION_DISABLED=1  -DNET_4_0 -DUNITY_AOT -DIL2CPP_MONO_DEBUGGER_DISABLED -DGC_NOT_DLL -DRUNTIME_IL2CPP -DBASELIB_INLINE_NAMESPACE=il2cpp_baselib -DNDEBUG -I"D:\Unity Hub\2020.1.14f1\Editor\Data\il2cpp\libil2cpp" -I"D:\Unity Hub\2020.1.14f1\Editor\Data\il2cpp\libil2cpp" -I"D:\Unity Hub\2020.1.14f1\Editor\Data\il2cpp\external\bdwgc\include" -I"D:\Unity Hub\2020.1.14f1\Editor\Data\il2cpp\external\xxHash" -I"D:\Unity Hub\2020.1.14f1\Editor\Data\il2cpp\external\baselib\Include" -I"D:\Unity Hub\2020.1.14f1\Editor\Data\il2cpp\external\baselib\Platforms\WebGL\Include" -I"D:\Unity Hub\2020.1.14f1\Editor\Data\il2cpp\libil2cpp\pch" -I"D:\Usu�rios\Projects\TestWEBGL3\Temp\StagingArea\Data\il2cppOutput" "D:\Usu�rios\Projects\TestWEBGL3\Temp\StagingArea\Data\il2cppOutput\Il2CppCompilerCalculateTypeValues.cpp" -o "D:\Usu�rios\Projects\TestWEBGL3\Library\il2cpp_cache\B98C6E8B190E8898522CE3FD67A4027D.o"

   at Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable`1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector)
   at Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics)
   at il2cpp.Compilation.CompilationDriver.Run(RuntimePlatform platform, BuildingOptions buildingOptions)
   at il2cpp.Program.DoRun(String[] args, RuntimePlatform platform, BuildingOptions buildingOptions)
   at il2cpp.Program.Run(String[] args, Boolean setInvariantCulture)
   at il2cpp.Program.Main(String[] args)

UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at <bd45cfd5e8c2437da9b5cc29b19f336f>:0)
UnityEditorInternal.Runner.RunNetCoreProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action`1[T] setupStartInfo) (at <bd45cfd5e8c2437da9b5cc29b19f336f>:0)
UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List`1[T] arguments, System.Action`1[T] setupStartInfo, System.String workingDirectory) (at <bd45cfd5e8c2437da9b5cc29b19f336f>:0)
UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (UnityEditor.Il2Cpp.Il2CppBuildPipelineData data, System.String outputDirectory, System.String workingDirectory, System.Boolean platformSupportsManagedDebugging) (at <bd45cfd5e8c2437da9b5cc29b19f336f>:0)
UnityEditorInternal.IL2CPPBuilder.Run () (at <bd45cfd5e8c2437da9b5cc29b19f336f>:0)
UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action`1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at <bd45cfd5e8c2437da9b5cc29b19f336f>:0)
UnityEditor.WebGL.WebGlBuildPostprocessor.CompileBuild (Un<message truncated>

Error 2:

UnityEditor.BuildPlayerWindow+BuildMethodException: 2 errors
  at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x0027c] in <bd45cfd5e8c2437da9b5cc29b19f336f>:0 
  at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in <bd45cfd5e8c2437da9b5cc29b19f336f>:0 
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr, Boolean&)

Does anyone know how to fix this?

Well, apparently I had to change my project from D: to C:. If you are reading this, try it out.