Hello,
I have just update one of my project and the most recent build i produce doesn’t work. I specify this because i know the build was working just before i did a small update on it. It is working locally (editor) but return error in the Chrome console on my website. Here is what the console tell me
Invoking error handler due to
Uncaught Assertion failed: klass, at: D:\APPZ\Unity 5 - free\Editor\Data\il2cpp\libil2cpp\vm\Class.cpp,1403,Init at Error
at jsStackTrace (BUILD.js:1:19540)
at stackTrace (BUILD.js:1:19711)
at ___assert_fail (BUILD.js:1:222537)
at p1m (BUILD.asm.js:18:81893)
at krn (BUILD.asm.js:18:441278)
at mrn (BUILD.asm.js:18:441933)
at qZg [Array.qZg] (BUILD.asm.js:13:322731)
at _jk [Array._jk] (BUILD.asm.js:4:11371)
at I_n [Object.I_n] (BUILD.asm.js:28:99570)
at invoke_iiii (BUILD.js:1:348665)
at L8m (BUILD.asm.js:18:197591)
at X8m (BUILD.asm.js:18:201768)
at krn (BUILD.asm.js:18:441480)
at mrn (BUILD.asm.js:18:441933)
at Jin (BUILD.asm.js:18:303575)
at D8m (BUILD.asm.js:18:194676)
at van (BUILD.asm.js:18:223867)
at mka (BUILD.asm.js:11:188271)
at ika [Object.ika] (BUILD.asm.js:11:183802)
at callMain [Object.callMain] (BUILD.js:3:30429)
at doRun (BUILD.js:3:31135)
at blob:http://www.goninteractive.com/85253312-0653-4900-9304-d4466882dfa1:3:31285
on a side note, i always get
UnityLoader.js:1 GET http://www.goninteractive.com/pathtotheproject/BUILD.mem 404 (Not Found)
but that error was there since our first build and never prevented anything to work.
I also saw on earlier build that pass a certain build size, it was taking too long for the server to decompress data resulting in error. That was with a 50mb build. I’m wondering if it is not our problem again since the datagz file take 1344ms to decompress… that’s “quite long” compare to our previous build.
anyone can help ?