WebGL Build problems - UnusedBytecodeStripper2.exe

Hi
Whenever I try building a project to WebGL I get errors like this:

Failed running /Applications/Unity/Unity.app/Contents/Tools/UnusedByteCodeStripper2/UnusedBytecodeStripper2.exe --api NET_2_0_Subset -out

A folder is created but there’s no file in it.
I’m running Unity 5.5.2f1 on a Mac (macOS 10.12.4).


3068463–230684–Editor.txt (119 KB)

From a quick look at the log, the problem might be the non-ansi character in the path of the project.