So I’m working on a shader and everything seems in order - works well in Editor and in a Windows build for example. However when I try and run it in a WebGL build I get errors when building. Specifically the following error multiple times (one for each multi-compile).
That comes once for most of the multi-compile versions of the shader.
I’ve tried googling the error but hadn’t had much success. Before I go try and figure it out on my own I thought I’d see if someone here has any clue what to do.