WebGL build size does not change after reducing textures size

Can anyone help me out with this? I’m really confused why both of my builds have almost the same size but vastly different texture size.

Build A :

  • Texture size : 119.2 MB

  • WebGL size : 121 MB

Build B :

  • Texture size : 64.7 MB

  • WebGL size : 120 MB

Same issue here brother

You found any Solution ???