WebGl build very large

Hi there,
I was testing the webgl builder an the output is extremly high. 86 mb
The scene is a simple cube with a orbit camera attached to it.

Does anybody knows if this is normal ?

As far as I understand, that is not the actual size of the data that is going to be transmitted to the user. Check out this post for more details: WebGL build size for empty scene is huge. Optimisation tips and tricks? - Unity Engine - Unity Discussions