WebGL builds are unable to run

Hello!

When I build my game using the Unity 2022.10b13 on Ubuntu the compiled game crashes when loading in Chrome.

“An error occurred running the Unity content on this page.See your browser JavaScript console for more info. The error was: RuntimeError: memory access out of bounds at http://localhost45759/Build/WebGL.wasm.br:wasm-function[1447]:0x8cd7c …”

WebGL builds used to work for me. Is this a known bug or am I doing something quite wrong to get it to act this way?

Best,
David Brooks

Yep. I tried use unity with webgl on fedora 35, same problem and it does not work at all

Are you using a scriptable render pipeline? Webgl and the URP on Linux is a black hole for your time. If you can switch to the standard render pipeline things get MUCH easier.
Performance is also much better.