The scene causes a message saying “The browser could not allocate enough memory for the WebGL content.” followed by locking the device entirely crashing the whole device, this only occurs on Tizen based devices (Tested Z1 and Z3) Android devices work fine.
Looking through the generated code, it appears several areas do not take Tizen into account (for example the Check for if it’s a mobile device), these devices do support WebGL, the three.js projects work fine. The scene tested was a static cube.
Our WebGL platform is not explicitly supporting mobile. If it’s happening to work, it’s without our testing it.
Even so, I’ll pass it along to the WebGL/Tizen team to consider.