WEBgl bulid error

hello.
I can’t build ‘WEBgl’, so I ask for help.
There are a total of 3 errors.
The error is as follows:

first

Exception: C:\Program Files\2019.4.14f1\Editor\Data\il2cpp/build/deploy/net471/il2cpp.exe did not run properly!

Failed running “C:\Program Files\2019.4.14f1\Editor\Data\il2cpp/build/deploy/net471/il2cpp.exe” --convert-to-cpp --dotnetprofile=“unityaot” --compile-cpp --libil2cpp-static --platform=“WebGL” --architecture=“EmscriptenJavaScript” --configuration=“Release” --outputpath=“C:\TheShepherdBoyLego\Assets /…/Temp/StagingArea/Data\Native\build.bc” --cachedirectory=“C:\TheShepherdBoyLego\Assets..\Library/il2cpp_cache” --compiler-flags="-Oz -DIL2CPP_EXCEPTION_DISABLED=1 " --emit-method-map --additional-libraries=“C:/Program Files/2019.4.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_AccessibilityModule_Dynamic.bc” --additional-libraries=“C:/Program Files/2019.4.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_AIModule_Dynamic.bc” --additional-libraries=“C:/Program Files/2019.4.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_AndroidJNIModule_Dynamic.bc” --additional-libraries=“C:/Program Files/2019.4.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_AnimationModule_Dynamic.bc” --additional-libraries=“C:/Program Files/2019.4.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_AssetBundleModule_Dynamic.bc” --additional-libraries=“C:/Program Files/2019.4.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_AudioModule_Dynamic.bc” --additional-libraries=“C:/Program Files/2019.4.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_ClothModule_Dynamic.bc” --additional-libraries=“C:/Program Files/2019.4.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_CoreModule_Dynamic.bc” --additional-libraries=“C:/Program Files/2019.4.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_CrashReportingModule_Dynamic.bc” --additional-libraries=“C:/Program Files/2019.4.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_DirectorModule_Dynamic.bc” --additional-libraries=“C:/Program Files/2019.4.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_DSPGraphModule_Dynamic.bc” --additional-libraries=“C:/Program Files/2019.4.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_GameCenterModule_Dynamic.bc” --additional-libraries=“C:/Program Files/2019.4.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_GridModule_Dynamic.bc” --additional-libraries=“C:/Program Files/2019.4.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_HotReloadModule_Dynamic.bc” --additional-libraries=“C:/Program Files/2019.4.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_ImageConversionModule_Dynamic.bc” --additional-libraries=“C:/Program Files/2019.4.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_IMGUIModule_Dynamic.bc” --additional-libraries=“C:/Program Files/2019.4.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_InputLegacyModule_Dynamic.bc” --additional-libraries=“C:/Program Files/2019.4.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_InputModule_Dynamic.bc” --additional-libraries=“C:/Program Files/2019.4.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_JSONSerializeModule_Dynamic.bc” --additional-libraries=“C:/Program Files/2019.4.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_LocalizationModule_Dynamic.bc” --additional-libraries=“C:/Program Files/2019.4.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_ParticleSystemModule_Dynamic.bc” --additional-libraries=“C:/Program Files/2019.4.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_PerformanceReportingModule_Dynamic.bc” --additional-libraries=“C:/Program Files/2019.4.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_Physics2DModule_Dynamic.bc” --additional-libraries=“C:/Program Files/2019.4.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_PhysicsModule_Dynamic.bc” --additional-libraries=“C:/Program Files/2019.4.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_ProfilerModule_Dynamic.bc” --additional-libraries=“C:/Program Files/2019.4.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_ScreenCaptureModule_Dynamic.bc” --additional-libraries=“C:/Program Files/2019.4.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_SharedInternalsModule_Dynamic.bc” --additional-libraries=“C:/Program Files/2019.4.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_SpriteMaskModule_Dynamic.bc” --additional-libraries=“C:/Program Files/2019.4.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_SpriteShapeModule_Dynamic.bc” --additional-libraries=“C:/Program Files/2019.4.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_StreamingModule_Dynamic.bc” --additional-libraries=“C:/Program Files/2019.4.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_SubstanceModule_Dynamic.bc” --additional-libraries=“C:/Program Files/2019.4.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_SubsystemsModule_Dynamic.bc” --additional-libraries=“C:/Program Files/2019.4.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_TerrainModule_Dynamic.bc” --additional-libraries=“C:/Program Files/2019.4.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_TerrainPhysicsModule_Dynamic.bc” --additional-libraries=“C:/Program Files/2019.4.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_TextCoreModule_Dynamic.bc” --additional-libraries=“C:/Program Files/2019.4.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_TextRenderingModule_Dynamic.bc” --additional-libraries=“C:/Program Files/2019.4.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_TilemapModule_Dynamic.bc” --additional-libraries=“C:/Program Files/2019.4.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_TLSModule_Dynamic.bc” --additional-libraries=“C:/Program Files/2019.4.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UIElementsModule_Dynamic.bc” --additional-libraries=“C:/Program Files/2019.4.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UIModule_Dynamic.bc” --additional-libraries=“C:/Program Files/2019.4.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UmbraModule_Dynamic.bc” --additional-libraries=“C:/Program Files/2019.4.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UNETModule_Dynamic.bc” --additional-libraries=“C:/Program Files/2019.4.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityAnalyticsModule_Dynamic.bc” --additional-libraries=“C:/Program Files/2019.4.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityConnectModule_Dynamic.bc” --additional-libraries=“C:/Program Files/2019.4.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityTestProtocolModule_Dynamic.bc” --additional-libraries=“C:/Program Files/2019.4.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestAssetBundleModule_Dynamic.bc” --additional-libraries=“C:/Program Files/2019.4.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestAudioModule_Dynamic.bc” --additional-libraries=“C:/Program Files/2019.4.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestModule_Dynamic.bc” --additional-libraries=“C:/Program Files/2019.4.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestTextureModule_Dynamic.bc” --additional-libraries=“C:/Program Files/2019.4.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestWWWModule_Dynamic.bc” --additional-libraries=“C:/Program Files/2019.4.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_VehiclesModule_Dynamic.bc” --additional-libraries=“C:/Program Files/2019.4.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_VFXModule_Dynamic.bc” --additional-libraries=“C:/Program Files/2019.4.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_VideoModule_Dynamic.bc” --additional-libraries=“C:/Program Files/2019.4.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_VRModule_Dynamic.bc” --additional-libraries=“C:/Program Files/2019.4.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_WebGLModule_Dynamic.bc” --additional-libraries=“C:/Program Files/2019.4.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_WindModule_Dynamic.bc” --additional-libraries=“C:/Program Files/2019.4.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_XRModule_Dynamic.bc” --profiler-report --map-file-parser=“C:/Program Files/2019.4.14f1/Editor/Data/Tools/MapFileParser/MapFileParser.exe” --directory=C:/TheShepherdBoyLego/Temp/StagingArea/Data/Managed --generatedcppdir=C:/TheShepherdBoyLego/Temp/StagingArea/Data/il2cppOutput

stdout:
Building build.bc with EmscriptenToolChain
Output directory: C:\TheShepherdBoyLego\Temp\StagingArea\Data\Native
Cache directory: C:\TheShepherdBoyLego\Library\il2cpp_cache
il2cpp.exe didn’t catch exception: Unity.IL2CPP.Building.BuilderFailedException: ??? ??? ??? ??? ??? ??? ???.
ERROR:root:Failed to run llvm optimizations:

Invocation was: Executable: “C:\Program Files\2019.4.14f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten_Win\python\2.7.5.3_64bit\python.exe”
Arguments: -E “C:\Program Files\2019.4.14f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emcc” -Wno-unused-value -Wno-invalid-offsetof -nostdinc -fno-strict-overflow -Wno-null-conversion -O3 -Oz -DIL2CPP_EXCEPTION_DISABLED=1 -DNET_4_0 -DUNITY_AOT -DIL2CPP_MONO_DEBUGGER_DISABLED -DGC_NOT_DLL -DRUNTIME_IL2CPP -DNDEBUG -I"C:\Program Files\2019.4.14f1\Editor\Data\il2cpp\libil2cpp" -I"C:\Program Files\2019.4.14f1\Editor\Data\il2cpp\libil2cpp" -I"C:\Program Files\2019.4.14f1\Editor\Data\il2cpp\external\bdwgc\include" -I"C:\Program Files\2019.4.14f1\Editor\Data\il2cpp\external\xxHash" -I"C:\TheShepherdBoyLego\Temp\StagingArea\Data\il2cppOutput" “C:\TheShepherdBoyLego\Temp\StagingArea\Data\il2cppOutput\Il2CppTypeDefinitions.c” -o “C:\TheShepherdBoyLego\Library\il2cpp_cache\2B832BB69C43925DA9BBBEB9C18F9B0A.o”

��ġ: Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector) ��ġ: Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics) ��ġ: il2cpp.Program.DoRun(String[ ] args, List1 foundAssemblies)
��ġ: il2cpp.Program.Run(String[ ] args, Boolean setInvariantCulture)
��ġ: il2cpp.Program.Main(String[ ] args)
stderr:

���� ���� ����: Unity.IL2CPP.Building.BuilderFailedException: ??? ??? ??? ??? ??? ??? ???.
ERROR:root:Failed to run llvm optimizations:

Invocation was: Executable: “C:\Program Files\2019.4.14f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten_Win\python\2.7.5.3_64bit\python.exe”
Arguments: -E “C:\Program Files\2019.4.14f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emcc” -Wno-unused-value -Wno-invalid-offsetof -nostdinc -fno-strict-overflow -Wno-null-conversion -O3 -Oz -DIL2CPP_EXCEPTION_DISABLED=1 -DNET_4_0 -DUNITY_AOT -DIL2CPP_MONO_DEBUGGER_DISABLED -DGC_NOT_DLL -DRUNTIME_IL2CPP -DNDEBUG -I"C:\Program Files\2019.4.14f1\Editor\Data\il2cpp\libil2cpp" -I"C:\Program Files\2019.4.14f1\Editor\Data\il2cpp\libil2cpp" -I"C:\Program Files\2019.4.14f1\Editor\Data\il2cpp\external\bdwgc\include" -I"C:\Program Files\2019.4.14f1\Editor\Data\il2cpp\external\xxHash" -I"C:\TheShepherdBoyLego\Temp\StagingArea\Data\il2cppOutput" “C:\TheShepherdBoyLego\Temp\StagingArea\Data\il2cppOutput\Il2CppTypeDefinitions.c” -o “C:\TheShepherdBoyLego\Library\il2cpp_cache\2B832BB69C43925DA9BBBEB9C18F9B0A.o”

��ġ: Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector) ��ġ: Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics) ��ġ: il2cpp.Program.DoRun(String[ ] args, List1 foundAssemblies)
��ġ: il2cpp.Program.Run(String[ ] args, Boolean setInvariantCulture)
��ġ: il2cpp.Program.Main(String[ ] args)

UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at <68af50843d0a45398c92799647332ec2>:0)
UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action1[T] setupStartInfo) (at <68af50843d0a45398c92799647332ec2>:0) UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List1[T] arguments, System.Action1[T] setupStartInfo, System.String workingDirectory) (at <68af50843d0a45398c92799647332ec2>:0) UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (UnityEditor.Il2Cpp.Il2CppBuildPipelineData data, System.String outputDirectory, System.String workingDirectory, System.Boolean platformSupportsManagedDebugging) (at <68af50843d0a45398c92799647332ec2>:0) UnityEditorInternal.IL2CPPBuilder.Run () (at <68af50843d0a45398c92799647332ec2>:0) UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at <68af50843d0a45398c92799647332ec2>:0)
UnityEditor.WebGL.WebGlBuildPostprocessor.CompileBuild (UnityEditor.Modules.BuildPostProcessArgs args) (at /Users/bokken/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:387)
UnityEditor.WebGL.WebGlBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at /Users/bokken/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:932)
UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <68af50843d0a45398c92799647332ec2>:0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <68af50843d0a45398c92799647332ec2>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

Second

UnityEditor.BuildPlayerWindow+BuildMethodException: 2 errors
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002bb] in <68af50843d0a45398c92799647332ec2>:0
at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in <68af50843d0a45398c92799647332ec2>:0
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

Third

[Version and Build] Build failed! 00:02:27.1515166
UnityEngine.Debug:LogError(Object)
Unity.Connect.Share.Editor.d__7:MoveNext() (at Library/PackageCache/com.unity.connect.share@2.1.0/Editor/ShareBuildProcessor.cs:78)
Unity.EditorCoroutines.Editor.YieldProcessor:MoveNext(IEnumerator) (at Library/PackageCache/com.unity.editorcoroutines@1.0.0/Editor/EditorCoroutine.cs:80)
Unity.EditorCoroutines.Editor.EditorCoroutine:ProcessIEnumeratorRecursive(IEnumerator) (at Library/PackageCache/com.unity.editorcoroutines@1.0.0/Editor/EditorCoroutine.cs:134)
Unity.EditorCoroutines.Editor.EditorCoroutine:MoveNext() (at Library/PackageCache/com.unity.editorcoroutines@1.0.0/Editor/EditorCoroutine.cs:115)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions()

To fix the error, I deleted’il2cpp_cache’ or tried building with administrator privileges, but it didn’t work.
Any help would be appreciated.

Hello everyone!

I think I have the same or at least a similar problem that either il2cpp or emscripten terminate with an error.

I am using Unity 2020.1.13f, and have only importet the async-await-support asset as well as the WebRTC plugin (for which I am trying to do a basic WebGL port).

When the error occurs, restarting the Unity Editor often helps. I also noticed, that enabling a “Development build” almost always leads to an error during building. When I disable the development build, at least one build normally works as expected.

In the hope that it helps, is here an example of an error for emscripten (I also get the errors described by @GrayPunch ):

Emscripten error

Failed running “C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\Emscripten_Win\python\2.7.5.3_64bit\python.exe” -E “C:/Program Files/Unity/Hub/Editor/2020.1.13f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\Emscripten\emcc” @“D:\Users\USERNAME\Documents\Unity\WebRTC\Assets..\Temp\emcc_arguments.resp”

stdout:
stderr:Wrote crash dump file "C:\Users\USERNAME\AppData\Local\Temp\opt.exe-d7de6b.dmp"0x00007FF6F03075E5 (0x0000000000000000 0x0000025A09419660 0x0000025A7F573D50 0x0000006A8D18F470)0x00007FF6F0307CE7 (0x0000000000000000 0x0000025A4CC22C60 0x0000006A8D18F4B9 0x0000025A78B0C830)0x00007FF6F039D1DC (0x0000000000000050 0x0000000000000000 0x0000025A78B0C830 0x0000000000000000)0x00007FF6F03A3FAE (0x0000025A78AD7960 0x0000000000000000 0x0000000000000000 0x0000000000000021)0x00007FF6EFCEB852 (0x0000000000000000 0x0000000000000000 0x0000000000000000 0x0000000000000000)0x00007FF6F0A8C331 (0x0000000000000000 0x0000000000000000 0x0000000000000000 0x0000000000000000)0x00007FFCB02C7034 (0x0000000000000000 0x0000000000000000 0x0000000000000000 0x0000000000000000), BaseThreadInitThunk() + 0x14 bytes(s)0x00007FFCB161CEC1 (0x0000000000000000 0x0000000000000000 0x0000000000000000 0x0000000000000000), RtlUserThreadStart() + 0x21 bytes(s)ERROR:root:Failed to run llvm optimizations:
UnityEngine.GUIUtility:processEvent(Int32, IntPtr, Boolean&)

Any hints or tipps on this issue would be greatly appreciated! If more information is needed, I am happy to provide it.

Thanks in advance and best regards,
Patrick