hello.
I can’t build ‘WEBgl’, so I ask for help.
There are a total of 3 errors.
The error is as follows:
first
Exception: C:\Program Files\2019.4.14f1\Editor\Data\il2cpp/build/deploy/net471/il2cpp.exe did not run properly!
Failed running “C:\Program Files\2019.4.14f1\Editor\Data\il2cpp/build/deploy/net471/il2cpp.exe” --convert-to-cpp --dotnetprofile=“unityaot” --compile-cpp --libil2cpp-static --platform=“WebGL” --architecture=“EmscriptenJavaScript” --configuration=“Release” --outputpath=“C:\TheShepherdBoyLego\Assets /…/Temp/StagingArea/Data\Native\build.bc” --cachedirectory=“C:\TheShepherdBoyLego\Assets..\Library/il2cpp_cache” --compiler-flags="-Oz -DIL2CPP_EXCEPTION_DISABLED=1 " --emit-method-map --additional-libraries=“C:/Program Files/2019.4.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_AccessibilityModule_Dynamic.bc” --additional-libraries=“C:/Program Files/2019.4.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_AIModule_Dynamic.bc” --additional-libraries=“C:/Program Files/2019.4.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_AndroidJNIModule_Dynamic.bc” --additional-libraries=“C:/Program Files/2019.4.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_AnimationModule_Dynamic.bc” --additional-libraries=“C:/Program Files/2019.4.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_AssetBundleModule_Dynamic.bc” --additional-libraries=“C:/Program Files/2019.4.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_AudioModule_Dynamic.bc” --additional-libraries=“C:/Program Files/2019.4.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_ClothModule_Dynamic.bc” --additional-libraries=“C:/Program Files/2019.4.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_CoreModule_Dynamic.bc” --additional-libraries=“C:/Program Files/2019.4.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_CrashReportingModule_Dynamic.bc” --additional-libraries=“C:/Program Files/2019.4.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_DirectorModule_Dynamic.bc” --additional-libraries=“C:/Program Files/2019.4.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_DSPGraphModule_Dynamic.bc” --additional-libraries=“C:/Program Files/2019.4.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_GameCenterModule_Dynamic.bc” --additional-libraries=“C:/Program Files/2019.4.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_GridModule_Dynamic.bc” --additional-libraries=“C:/Program Files/2019.4.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_HotReloadModule_Dynamic.bc” --additional-libraries=“C:/Program Files/2019.4.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_ImageConversionModule_Dynamic.bc” --additional-libraries=“C:/Program Files/2019.4.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_IMGUIModule_Dynamic.bc” --additional-libraries=“C:/Program Files/2019.4.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_InputLegacyModule_Dynamic.bc” --additional-libraries=“C:/Program Files/2019.4.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_InputModule_Dynamic.bc” --additional-libraries=“C:/Program Files/2019.4.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_JSONSerializeModule_Dynamic.bc” --additional-libraries=“C:/Program Files/2019.4.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_LocalizationModule_Dynamic.bc” --additional-libraries=“C:/Program Files/2019.4.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_ParticleSystemModule_Dynamic.bc” --additional-libraries=“C:/Program Files/2019.4.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_PerformanceReportingModule_Dynamic.bc” --additional-libraries=“C:/Program Files/2019.4.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_Physics2DModule_Dynamic.bc” --additional-libraries=“C:/Program Files/2019.4.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_PhysicsModule_Dynamic.bc” --additional-libraries=“C:/Program Files/2019.4.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_ProfilerModule_Dynamic.bc” --additional-libraries=“C:/Program Files/2019.4.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_ScreenCaptureModule_Dynamic.bc” --additional-libraries=“C:/Program Files/2019.4.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_SharedInternalsModule_Dynamic.bc” --additional-libraries=“C:/Program Files/2019.4.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_SpriteMaskModule_Dynamic.bc” --additional-libraries=“C:/Program Files/2019.4.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_SpriteShapeModule_Dynamic.bc” --additional-libraries=“C:/Program Files/2019.4.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_StreamingModule_Dynamic.bc” --additional-libraries=“C:/Program Files/2019.4.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_SubstanceModule_Dynamic.bc” --additional-libraries=“C:/Program Files/2019.4.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_SubsystemsModule_Dynamic.bc” --additional-libraries=“C:/Program Files/2019.4.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_TerrainModule_Dynamic.bc” --additional-libraries=“C:/Program Files/2019.4.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_TerrainPhysicsModule_Dynamic.bc” --additional-libraries=“C:/Program Files/2019.4.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_TextCoreModule_Dynamic.bc” --additional-libraries=“C:/Program Files/2019.4.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_TextRenderingModule_Dynamic.bc” --additional-libraries=“C:/Program Files/2019.4.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_TilemapModule_Dynamic.bc” --additional-libraries=“C:/Program Files/2019.4.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_TLSModule_Dynamic.bc” --additional-libraries=“C:/Program Files/2019.4.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UIElementsModule_Dynamic.bc” --additional-libraries=“C:/Program Files/2019.4.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UIModule_Dynamic.bc” --additional-libraries=“C:/Program Files/2019.4.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UmbraModule_Dynamic.bc” --additional-libraries=“C:/Program Files/2019.4.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UNETModule_Dynamic.bc” --additional-libraries=“C:/Program Files/2019.4.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityAnalyticsModule_Dynamic.bc” --additional-libraries=“C:/Program Files/2019.4.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityConnectModule_Dynamic.bc” --additional-libraries=“C:/Program Files/2019.4.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityTestProtocolModule_Dynamic.bc” --additional-libraries=“C:/Program Files/2019.4.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestAssetBundleModule_Dynamic.bc” --additional-libraries=“C:/Program Files/2019.4.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestAudioModule_Dynamic.bc” --additional-libraries=“C:/Program Files/2019.4.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestModule_Dynamic.bc” --additional-libraries=“C:/Program Files/2019.4.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestTextureModule_Dynamic.bc” --additional-libraries=“C:/Program Files/2019.4.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_UnityWebRequestWWWModule_Dynamic.bc” --additional-libraries=“C:/Program Files/2019.4.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_VehiclesModule_Dynamic.bc” --additional-libraries=“C:/Program Files/2019.4.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_VFXModule_Dynamic.bc” --additional-libraries=“C:/Program Files/2019.4.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_VideoModule_Dynamic.bc” --additional-libraries=“C:/Program Files/2019.4.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_VRModule_Dynamic.bc” --additional-libraries=“C:/Program Files/2019.4.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_WebGLModule_Dynamic.bc” --additional-libraries=“C:/Program Files/2019.4.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_WindModule_Dynamic.bc” --additional-libraries=“C:/Program Files/2019.4.14f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\lib\modules\WebGLSupport_XRModule_Dynamic.bc” --profiler-report --map-file-parser=“C:/Program Files/2019.4.14f1/Editor/Data/Tools/MapFileParser/MapFileParser.exe” --directory=C:/TheShepherdBoyLego/Temp/StagingArea/Data/Managed --generatedcppdir=C:/TheShepherdBoyLego/Temp/StagingArea/Data/il2cppOutput
stdout:
Building build.bc with EmscriptenToolChain
Output directory: C:\TheShepherdBoyLego\Temp\StagingArea\Data\Native
Cache directory: C:\TheShepherdBoyLego\Library\il2cpp_cache
il2cpp.exe didn’t catch exception: Unity.IL2CPP.Building.BuilderFailedException: ??? ??? ??? ??? ??? ??? ???.
ERROR:root:Failed to run llvm optimizations:
Invocation was: Executable: “C:\Program Files\2019.4.14f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten_Win\python\2.7.5.3_64bit\python.exe”
Arguments: -E “C:\Program Files\2019.4.14f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emcc” -Wno-unused-value -Wno-invalid-offsetof -nostdinc -fno-strict-overflow -Wno-null-conversion -O3 -Oz -DIL2CPP_EXCEPTION_DISABLED=1 -DNET_4_0 -DUNITY_AOT -DIL2CPP_MONO_DEBUGGER_DISABLED -DGC_NOT_DLL -DRUNTIME_IL2CPP -DNDEBUG -I"C:\Program Files\2019.4.14f1\Editor\Data\il2cpp\libil2cpp" -I"C:\Program Files\2019.4.14f1\Editor\Data\il2cpp\libil2cpp" -I"C:\Program Files\2019.4.14f1\Editor\Data\il2cpp\external\bdwgc\include" -I"C:\Program Files\2019.4.14f1\Editor\Data\il2cpp\external\xxHash" -I"C:\TheShepherdBoyLego\Temp\StagingArea\Data\il2cppOutput" “C:\TheShepherdBoyLego\Temp\StagingArea\Data\il2cppOutput\Il2CppTypeDefinitions.c” -o “C:\TheShepherdBoyLego\Library\il2cpp_cache\2B832BB69C43925DA9BBBEB9C18F9B0A.o”
��ġ: Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector) ��ġ: Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics) ��ġ: il2cpp.Program.DoRun(String[ ] args, List
1 foundAssemblies)
��ġ: il2cpp.Program.Run(String[ ] args, Boolean setInvariantCulture)
��ġ: il2cpp.Program.Main(String[ ] args)
stderr:
���� ���� ����: Unity.IL2CPP.Building.BuilderFailedException: ??? ??? ??? ??? ??? ??? ???.
ERROR:root:Failed to run llvm optimizations:
Invocation was: Executable: “C:\Program Files\2019.4.14f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten_Win\python\2.7.5.3_64bit\python.exe”
Arguments: -E “C:\Program Files\2019.4.14f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emcc” -Wno-unused-value -Wno-invalid-offsetof -nostdinc -fno-strict-overflow -Wno-null-conversion -O3 -Oz -DIL2CPP_EXCEPTION_DISABLED=1 -DNET_4_0 -DUNITY_AOT -DIL2CPP_MONO_DEBUGGER_DISABLED -DGC_NOT_DLL -DRUNTIME_IL2CPP -DNDEBUG -I"C:\Program Files\2019.4.14f1\Editor\Data\il2cpp\libil2cpp" -I"C:\Program Files\2019.4.14f1\Editor\Data\il2cpp\libil2cpp" -I"C:\Program Files\2019.4.14f1\Editor\Data\il2cpp\external\bdwgc\include" -I"C:\Program Files\2019.4.14f1\Editor\Data\il2cpp\external\xxHash" -I"C:\TheShepherdBoyLego\Temp\StagingArea\Data\il2cppOutput" “C:\TheShepherdBoyLego\Temp\StagingArea\Data\il2cppOutput\Il2CppTypeDefinitions.c” -o “C:\TheShepherdBoyLego\Library\il2cpp_cache\2B832BB69C43925DA9BBBEB9C18F9B0A.o”
��ġ: Unity.IL2CPP.Building.CppProgramBuilder.BuildAllCppFiles(IEnumerable1 sourceFilesToCompile, IBuildStatisticsCollector statisticsCollector) ��ġ: Unity.IL2CPP.Building.CppProgramBuilder.Build(IBuildStatistics& statistics) ��ġ: il2cpp.Program.DoRun(String[ ] args, List
1 foundAssemblies)
��ġ: il2cpp.Program.Run(String[ ] args, Boolean setInvariantCulture)
��ġ: il2cpp.Program.Main(String[ ] args)
UnityEditorInternal.Runner.RunProgram (UnityEditor.Utils.Program p, System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser) (at <68af50843d0a45398c92799647332ec2>:0)
UnityEditorInternal.Runner.RunManagedProgram (System.String exe, System.String args, System.String workingDirectory, UnityEditor.Scripting.Compilers.CompilerOutputParserBase parser, System.Action1[T] setupStartInfo) (at <68af50843d0a45398c92799647332ec2>:0) UnityEditorInternal.IL2CPPBuilder.RunIl2CppWithArguments (System.Collections.Generic.List
1[T] arguments, System.Action1[T] setupStartInfo, System.String workingDirectory) (at <68af50843d0a45398c92799647332ec2>:0) UnityEditorInternal.IL2CPPBuilder.ConvertPlayerDlltoCpp (UnityEditor.Il2Cpp.Il2CppBuildPipelineData data, System.String outputDirectory, System.String workingDirectory, System.Boolean platformSupportsManagedDebugging) (at <68af50843d0a45398c92799647332ec2>:0) UnityEditorInternal.IL2CPPBuilder.Run () (at <68af50843d0a45398c92799647332ec2>:0) UnityEditorInternal.IL2CPPUtils.RunIl2Cpp (System.String stagingAreaData, UnityEditorInternal.IIl2CppPlatformProvider platformProvider, System.Action
1[T] modifyOutputBeforeCompile, UnityEditor.RuntimeClassRegistry runtimeClassRegistry) (at <68af50843d0a45398c92799647332ec2>:0)
UnityEditor.WebGL.WebGlBuildPostprocessor.CompileBuild (UnityEditor.Modules.BuildPostProcessArgs args) (at /Users/bokken/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:387)
UnityEditor.WebGL.WebGlBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at /Users/bokken/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:932)
UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at <68af50843d0a45398c92799647332ec2>:0)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at <68af50843d0a45398c92799647332ec2>:0)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Second
UnityEditor.BuildPlayerWindow+BuildMethodException: 2 errors
at UnityEditor.BuildPlayerWindow+DefaultBuildMethods.BuildPlayer (UnityEditor.BuildPlayerOptions options) [0x002bb] in <68af50843d0a45398c92799647332ec2>:0
at UnityEditor.BuildPlayerWindow.CallBuildMethods (System.Boolean askForBuildLocation, UnityEditor.BuildOptions defaultBuildOptions) [0x00080] in <68af50843d0a45398c92799647332ec2>:0
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Third
[Version and Build] Build failed! 00:02:27.1515166
UnityEngine.Debug:LogError(Object)
Unity.Connect.Share.Editor.d__7:MoveNext() (at Library/PackageCache/com.unity.connect.share@2.1.0/Editor/ShareBuildProcessor.cs:78)
Unity.EditorCoroutines.Editor.YieldProcessor:MoveNext(IEnumerator) (at Library/PackageCache/com.unity.editorcoroutines@1.0.0/Editor/EditorCoroutine.cs:80)
Unity.EditorCoroutines.Editor.EditorCoroutine:ProcessIEnumeratorRecursive(IEnumerator) (at Library/PackageCache/com.unity.editorcoroutines@1.0.0/Editor/EditorCoroutine.cs:134)
Unity.EditorCoroutines.Editor.EditorCoroutine:MoveNext() (at Library/PackageCache/com.unity.editorcoroutines@1.0.0/Editor/EditorCoroutine.cs:115)
UnityEditor.EditorApplication:Internal_CallUpdateFunctions()
To fix the error, I deleted’il2cpp_cache’ or tried building with administrator privileges, but it didn’t work.
Any help would be appreciated.