Hi Unity Folks
Been trying for the past couple of days to get WebGL build and after clearing out various issues I ran into this.
I committed my repository that should have built properly and this was submitted to Cloud build. On completion the game is buggy with stuff missing all over the place. However when I just built it locally it seems to work properly (albeit procedural skies are still not working properly)
I checked the cloud build config settings and it is set to 5.5.4f1. However when I look at the file sizes, the following ones are different in the two builds
.datagz
.memgz
Can anyone think why this might be? Is this a bug in Cloud build?
thanks
Nalin