WebGL Cloud Build for Unity 5.5.4f1 creates a buggy game whereas building for WebGL it locally works

Hi Unity Folks

Been trying for the past couple of days to get WebGL build and after clearing out various issues I ran into this.

I committed my repository that should have built properly and this was submitted to Cloud build. On completion the game is buggy with stuff missing all over the place. However when I just built it locally it seems to work properly (albeit procedural skies are still not working properly)

I checked the cloud build config settings and it is set to 5.5.4f1. However when I look at the file sizes, the following ones are different in the two builds

.datagz
.memgz

Can anyone think why this might be? Is this a bug in Cloud build?

thanks

Nalin

  • Are you building with 5.5.4f1 locally?
  • Does the project build/run correctly locally from a fresh checkout?

1 - yes when I build it locally it works fine
2 - no have not tested it with a fresh checkout, as I saw no reason this would be a problem