Hi I have problem with a webgl build crashing after few minutes wher I loading new game object every 1 seconds (but destroying it and its mesh)
with the profiler attached I can see entry Mono getting to almost 2 GB.
What is this entry and how can I fix it?
Does this repro in a small C# project that you can report as a bug? Unless there is something wrong in the C# code, this suggests a memory leak somewhere in Unity or Mono.
I just got the same crash, this happened with unity 2021.1.a2.727
EDIT: Just build the same project in 2020.1.13f1 worked fine. The project was initially developed in 2021.1aX @LiorBa
for my it was grow of meshes which were not destroy. Try to run it in Editor with profiler attached
