I have a simple game that works fine on webplayer and standalone, but the web gl version gives a mysterious error on startup:
Web GL Startup Error
An error occured running the Unity content on this page. See your browser’s JavaScript console for more info. The error was:
uncaught exception: abort(-1) at jsStackTrace@file:///F:/Projects/ClickyCube/Builds/Web%20GL/Development/Web%20GL.js:996:12
stackTrace@file:///F:/Projects/ClickyCube/Builds/Web%20GL/Development/Web%20GL.js:1010:21
abort@file:///F:/Projects/ClickyCube/Builds/Web%20GL/Development/Web%20GL.js:2626208:43
_pthread_create@file:///F:/Projects/ClickyCube/Builds/Web%20GL/Development/Web%20GL.js:9093:2
_ZN6il2cpp2os10ThreadImpl3RunEPFvPvES2 [il2cpp::os::ThreadImpl::Run(undefined?F?, void, void)]@file:///F:/Projects/ClickyCube/Builds/Web%20GL/Development/Web%20GL.js:2281338:47
_ZN6il2cpp2os6Thread3RunEPFvPvES2 [il2cpp::os:
:Run(undefined?F?, void, void)]@file:///F:/Projects/ClickyCube/Builds/Web%20GL/Development/Web%20GL.js:2496813:9
dynCall_iiii@file:///F:/Projects/ClickyCube/Builds/Web%20GL/Development/Web%20GL.js:2559871:9
invoke_iiii@file:///F:/Projects/ClickyCube/Builds/Web%20GL/Development/Web%20GL.js:16364:10
__ZN6il2cpp6icalls8mscorlib6System9Threading6Thread15Thread_internalEP12Il2CppThreadP14Il2CppDelegate [il2cpp::icalls::mscorlib::System::Threading:
:Thread_internal(Il2CppDelegate?)]@file:///F:/Projects/ClickyCube/Builds/Web%20GL/Development/Web%20GL.js:1601585:6
_Thread_Thread_internal_m18083@file:///F:/Projects/ClickyCube/Builds/Web%20GL/Development/Web%20GL.js:2481805:9
_Thread_Start_m13705@file:///F:/Projects/ClickyCube/Builds/Web%20GL/Development/Web%20GL.js:1818160:7
_Scheduler__ctor_m18115@file:///F:/Projects/ClickyCube/Builds/Web%20GL/Development/Web%20GL.js:1892310:2
_Scheduler__cctor_m18116@file:///F:/Projects/ClickyCube/Builds/Web%20GL/Development/Web%20GL.js:2489496:2
_Z24RuntimeInvoker_Void_t668P10MethodInfoPvPS1 [RuntimeInvoker_Void_t668?1(void, undefined?S?)]@file:///F:/Projects/ClickyCube/Builds/Web%20GL/Development/Web%20GL.js:2550142:2
dynCall_iiii@file:///F:/Projects/ClickyCube/Builds/Web%20GL/Development/Web%20GL.js:2559871:9
invoke_iiii@file:///F:/Projects/ClickyCube/Builds/Web%20GL/Development/Web%20GL.js:16364:10
__ZN6il2cpp2vm7Runtime9ClassInitEP8TypeInfo [il2cpp::vm::Runtime::ClassInit(TypeInfo?)]@file:///F:/Projects/ClickyCube/Builds/Web%20GL/Development/Web%20GL.js:1164892:3
_Timer__cctor_m18124@file:///F:/Projects/ClickyCube/Builds/Web%20GL/Development/Web%20GL.js:2340660:4
_Z24RuntimeInvoker_Void_t668P10MethodInfoPvPS1 [RuntimeInvoker_Void_t668?1(void**, undefined?S?)]@file:///F:/Projects/ClickyCube/Builds/Web%20GL/Development/Web%20GL.js:2550142:2
dynCall_iiii@file:///F:/Projects/ClickyCube/Builds/Web%20GL/Development/Web%20GL.js:2559871:9
invoke_iiii@file:///F:/Projects/ClickyCube/Builds/Web%20GL/Development/Web%20GL.js:16364:10
__ZN6il2cpp2vm7Runtime9ClassInitEP8TypeInfo [il2cpp::vm::Runtime::ClassInit(TypeInfo?)]@file:///F:/Projects/ClickyCube/Builds/Web%20GL/Development/Web%20GL.js:1164892:3
dynCall_vi@file:///F:/Projects/ClickyCube/Builds/Web%20GL/Development/Web%20GL.js:2611205:2
invoke_vi@file:///F:/Projects/ClickyCube/Builds/Web%20GL/Development/Web%20GL.js:16220:3
_Timer_set_Enabled_m4487@file:///F:/Projects/ClickyCube/Builds/Web%20GL/Development/Web%20GL.js:1413527:10
_Root__cctor_m2296@file:///F:/Projects/ClickyCube/Builds/Web%20GL/Development/Web%20GL.js:1580700:2
_Z24RuntimeInvoker_Void_t668P10MethodInfoPvPS1 [RuntimeInvoker_Void_t668?1(void**, undefined?S?)]@file:///F:/Projects/ClickyCube/Builds/Web%20GL/Development/Web%20GL.js:2550142:2
dynCall_iiii@file:///F:/Projects/ClickyCube/Builds/Web%20GL/Development/Web%20GL.js:2559871:9
invoke_iiii@file:///F:/Projects/ClickyCube/Builds/Web%20GL/Development/Web%20GL.js:16364:10
__ZN6il2cpp2vm7Runtime9ClassInitEP8TypeInfo [il2cpp::vm::Runtime::ClassInit(TypeInfo?)]@file:///F:/Projects/ClickyCube/Builds/Web%20GL/Development/Web%20GL.js:1164892:3
_GameController_Awake_m2186@file:///F:/Projects/ClickyCube/Builds/Web%20GL/Development/Web%20GL.js:1552252:4
_Z24RuntimeInvoker_Void_t668P10MethodInfoPvPS1 [RuntimeInvoker_Void_t668?1(void**, undefined?S?)]@file:///F:/Projects/ClickyCube/Builds/Web%20GL/Development/Web%20GL.js:2550142:2
dynCall_iiii@file:///F:/Projects/ClickyCube/Builds/Web%20GL/Development/Web%20GL.js:2559871:9
invoke_iiii@file:///F:/Projects/ClickyCube/Builds/Web%20GL/Development/Web%20GL.js:16364:10
__ZN6il2cpp2vm7Runtime6InvokeEP10MethodInfoPvPS4_PP12Il2CppObject [il2cpp::vm::Runtime::Invoke?4(void**, undefined?S?)]@file:///F:/Projects/ClickyCube/Builds/Web%20GL/Development/Web%20GL.js:2190345:7
_il2cpp_runtime_invoke@file:///F:/Projects/ClickyCube/Builds/Web%20GL/Development/Web%20GL.js:2540262:9
__Z20il2cpp_invoke_method21ScriptingMethodIl2CppP15ScriptingObjectP18ScriptingArgumentsPP18ScriptingExceptionb [il2cpp_invoke_method?2()]@file:///F:/Projects/ClickyCube/Builds/Web%20GL/Development/Web%20GL.js:2291682:8
__ZN19ScriptingInvocation6InvokeEPP18ScriptingExceptionb [ScriptingInvocation::Invoke(bool**)]@file:///F:/Projects/ClickyCube/Builds/Web%20GL/Development/Web%20GL.js:1788627:7
__ZN19ScriptingInvocation6InvokeEPP18ScriptingException [ScriptingInvocation::Invoke(ScriptingException?**)]@file:///F:/Projects/ClickyCube/Builds/Web%20GL/Development/Web%20GL.js:2549042:9
__ZN25ScriptingInvocationNoArgs13InvokeCheckedEv [ScriptingInvocationNoArgs::InvokeChecked()]@file:///F:/Projects/ClickyCube/Builds/Web%20GL/Development/Web%20GL.js:2354954:7
__ZN13MonoBehaviour12AddToManagerEv [MonoBehaviour::AddToManager()]@file:///F:/Projects/ClickyCube/Builds/Web%20GL/Development/Web%20GL.js:1391942:4
__ZN9Behaviour13AwakeFromLoadE17AwakeFromLoadMode [Behaviour::AwakeFromLoad?1()]@file:///F:/Projects/ClickyCube/Builds/Web%20GL/Development/Web%20GL.js:2230446:4
__ZN13MonoBehaviour13AwakeFromLoadE17AwakeFromLoadMode [MonoBehaviour::AwakeFromLoad?1()]@file:///F:/Projects/ClickyCube/Builds/Web%20GL/Development/Web%20GL.js:1013666:4
__ZN18AwakeFromLoadQueue28InvokePersistentManagerAwakeEPNS_4ItemEj17AwakeFromLoadMode [AwakeFromLoadQueue::InvokePersistentManagerAwake?1(AwakeFromLoadQueue::Item*, unsigned int)]@file:///F:/Projects/ClickyCube/Builds/Web%20GL/Development/Web%20GL.js:1772467:4
__ZN18AwakeFromLoadQueue30PersistentManagerAwakeFromLoadEv [AwakeFromLoadQueue::PersistentManagerAwakeFromLoad()]@file:///F:/Projects/ClickyCube/Builds/Web%20GL/Development/Web%20GL.js:2249101:3
__Z23CompletePreloadMainDataR18AwakeFromLoadQueue [CompletePreloadMainData(AwakeFromLoadQueue?&)]@file:///F:/Projects/ClickyCube/Builds/Web%20GL/Development/Web%20GL.js:1939315:2
__ZN18LoadSceneOperation19IntegrateMainThreadEv [LoadSceneOperation::IntegrateMainThread()]@file:///F:/Projects/ClickyCube/Builds/Web%20GL/Development/Web%20GL.js:2063478:3
__ZN14PreloadManager26UpdatePreloadingSingleStepENS_21UpdatePreloadingFlagsE [PreloadManager::UpdatePreloadingSingleStep?N()]@file:///F:/Projects/ClickyCube/Builds/Web%20GL/Development/Web%20GL.js:1727640:2
__ZN14PreloadManager35WaitForAllAsyncOperationsToCompleteEv [PreloadManager::WaitForAllAsyncOperationsToComplete()]@file:///F:/Projects/ClickyCube/Builds/Web%20GL/Development/Web%20GL.js:2404772:3
__Z21PlayerStartFirstScenev [PlayerStartFirstScene()]@file:///F:/Projects/ClickyCube/Builds/Web%20GL/Development/Web%20GL.js:1805376:2
__Z20PlayerLoadFirstScenev [PlayerLoadFirstScene()]@file:///F:/Projects/ClickyCube/Builds/Web%20GL/Development/Web%20GL.js:2102370:81
_main@file:///F:/Projects/ClickyCube/Builds/Web%20GL/Development/Web%20GL.js:1095187:2
asm._main@file:///F:/Projects/ClickyCube/Builds/Web%20GL/Development/Web%20GL.js:2624227:9
callMain@file:///F:/Projects/ClickyCube/Builds/Web%20GL/Development/Web%20GL.js:2626120:13
doRun@file:///F:/Projects/ClickyCube/Builds/Web%20GL/Development/Web%20GL.js:2626156:40
run/<@file:///F:/Projects/ClickyCube/Builds/Web%20GL/Development/Web%20GL.js:2626165:4
In case that’s not clear, I’ve also uploaded a screenshot of the web page.
Can anyone tell me what caused this? Do we have an ETA on when the Web GL player will be stable and fast?
I’m always having to tell my beta testers ‘Just use Firefox.’ I wish I could offer them a different option.
