Webgl Crash when using TextMeshPro

hello.
we are trying to set up TextMesh pro Font asset to display Japanese characters too, we have a font we used on other games, so should work.
when we start the game on browser the following error will be throwed : the error was abort 121
but the error disappear when i replace textmeshpro with normal asset…
any idea?

fixed, just forgot to delete the entry for the textmeshpro on our .gitignore