WebGL Custom Default Cursor

edit->project settings->player->custom default cursor does not work for WebGL? Shows nothing instead of default cursor? Thanks.

1974262--127944--Cursor.png

Works here (tested with Safari and Firefox).

–Eric

Sorry I should have tested more…
Yes, it does work in Firefox and Chrome and Safari. :slight_smile:
Just not Microsoft Edge :(I guess that is Edge’s Fault.)
Thanks.

That’s correct.

MS Edge does not support Custom Cursors (yet).

For some reason I’m seeing the default system cursor still instead of my custom cursor when I run my WebGL build in Chrome and Firefox. I can see the custom one just fine in the editor though. Any thoughts? I’m running Unity 5.5.0f3 if that helps at all.