stderr:WARNING:root:–separate-asm works best when compiling to HTML. Otherwise, you must yourself load the ‘.asm.js’ file that is emitted separately, and must do so before loading the main ‘.js’ file. [-Wseparate-asm]warning: unexpected number of arguments 1 in call to ‘__cxa_pure_virtual’, should be 0warning: unexpected number of arguments 2 in call to ‘_ZN6il2cpp6icalls8mscorlib6System6String22RedirectToCreateStringEv’, should be 0warning: unexpected number of arguments 4 in call to ‘_ZN6il2cpp6icalls8mscorlib6System6String22RedirectToCreateStringEv’, should be 0warning: unexpected number of arguments 2 in call to ‘_ZN6il2cpp6icalls8mscorlib6System6String22RedirectToCreateStringEv’, should be 0warning: unexpected number of arguments 4 in call to ‘_ZN6il2cpp6icalls8mscorlib6System6String22RedirectToCreateStringEv’, should be 0warning: unexpected number of arguments 5 in call to ‘_ZN6il2cpp6icalls8mscorlib6System6String22RedirectToCreateStringEv’, should be 0warning: unexpected number of arguments 4 in call to ‘_ZN6il2cpp6icalls8mscorlib6System6String22RedirectToCreateStringEv’, should be 0warning: unexpected number of arguments 2 in call to ‘_ZN6il2cpp6icalls8mscorlib6System6String22RedirectToCreateStringEv’, should be 0warning: unexpected number of arguments 3 in call to ‘_ZN6il2cpp6icalls8mscorlib6System6String22RedirectToCreateStringEv’, should be 0error: unresolved symbol: _ZNSt3__212basic_stringIcNS_11char_traitsIcEENS_9allocatorIcEEE6appendEPKcjerror: unresolved symbol: _ZNSt3__212basic_stringIcNS_11char_traitsIcEENS_9allocatorIcEEE6insertEjPKcerror: unresolved symbol: _ZNSt3__212basic_stringIcNS_11char_traitsIcEENS_9allocatorIcEEE6resizeEjcerror: unresolved symbol: _ZNSt3__212basic_stringIcNS_11char_traitsIcEENS_9allocatorIcEEE7reserveEjerror: unresolved symbol: _ZNSt3__212basic_stringIcNS_11char_traitsIcEENS_9allocatorIcEEEC1ERKS5_jjRKS4_error: unresolved symbol: _ZNSt3__213basic_istreamIcNS_11char_traitsIcEEE4readEPcierror: unresolved symbol: _ZNSt3__215basic_streambufIcNS_11char_traitsIcEEE6setbufEPcierror: unresolved symbol: _ZNSt3__215basic_streambufIcNS_11char_traitsIcEEE6xsgetnEPcierror: unresolved symbol: _ZNSt3__215basic_streambufIcNS_11char_traitsIcEEE6xsputnEPKcierror: unresolved symbol: _ZNSt3__219__shared_weak_count12__add_sharedEverror: unresolved symbol: _ZNSt3__219__shared_weak_count16__release_sharedEverror: unresolved symbol: _Znajerror: unresolved symbol: _ZnwjAborting compilation due to previous errors | undefinedTraceback (most recent call last): File “C:\Program Files\Unity\Hub\Editor\2019.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emcc.py”, line 3063, in sys.exit(run()) File “C:\Program Files\Unity\Hub\Editor\2019.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emcc.py”, line 1780, in run final = shared.Building.emscripten(final, append_ext=False, extra_args=extra_args) File “C:\Program Files\Unity\Hub\Editor\2019.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\tools\shared.py”, line 2274, in emscripten emscripten._main(cmdline) File “C:\Program Files\Unity\Hub\Editor\2019.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emscripten.py”, line 2233, in _main return temp_files.run_and_clean(lambda: main( File “C:\Program Files\Unity\Hub\Editor\2019.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\tools\tempfiles.py”, line 93, in run_and_clean return func() File “C:\Program Files\Unity\Hub\Editor\2019.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emscripten.py”, line 2238, in DEBUG=DEBUG, File “C:\Program Files\Unity\Hub\Editor\2019.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emscripten.py”, line 2164, in main temp_files=temp_files, DEBUG=DEBUG) File “C:\Program Files\Unity\Hub\Editor\2019.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emscripten.py”, line 86, in emscript glue, forwarded_data = compiler_glue(metadata, libraries, compiler_engine, temp_files, DEBUG) File “C:\Program Files\Unity\Hub\Editor\2019.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emscripten.py”, line 218, in compiler_glue glue, forwarded_data = compile_settings(compiler_engine, libraries, temp_files) File “C:\Program Files\Unity\Hub\Editor\2019.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emscripten.py”, line 541, in compile_settings cwd=path_from_root(‘src’), error_limit=300) File “C:\Program Files\Unity\Hub\Editor\2019.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\tools\jsrun.py”, line 132, in run_js raise Exception('Expected the command ’ + str(command) + ’ to finish with return code ’ + str(assert_returncode) + ', but it returned with code ’ + str(proc.returncode) + ’ instead! Output: ’ + str(ret)[:error_limit])Exception: Expected the command [‘C:/Program Files/Unity/Hub/Editor/2019.1.8f1/Editor/Data\Tools\nodejs\node.exe’, ‘–stack_size=8192’, ‘–max-old-space-size=4096’, ‘C:\Program Files\Unity\Hub\Editor\2019.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\src\compiler.js’, ‘C:\Users\SATO~1\AppData\Local\Temp\tmpiwnpc9.txt’, ‘C:\Program Files\Unity\Hub\Editor\2019.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\Audio.js’, ‘C:\Program Files\Unity\Hub\Editor\2019.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\Cursor.js’, ‘C:\Program Files\Unity\Hub\Editor\2019.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\Eval.js’, ‘C:\Program Files\Unity\Hub\Editor\2019.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\FileSystem.js’, ‘C:\Program Files\Unity\Hub\Editor\2019.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\Logging.js’, ‘C:\Program Files\Unity\Hub\Editor\2019.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\Profiler.js’, ‘C:\Program Files\Unity\Hub\Editor\2019.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\SystemInfo.js’, ‘C:\Program Files\Unity\Hub\Editor\2019.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\UnetWebSocket.js’, ‘C:\Program Files\Unity\Hub\Editor\2019.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\Video.js’, ‘C:\Program Files\Unity\Hub\Editor\2019.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\WebCam.js’, ‘C:\Program Files\Unity\Hub\Editor\2019.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\WebRequest.js’, ‘C:\Program Files\Unity\Hub\Editor\2019.1.8f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\src\library_pthread_stub.js’] to finish with return code 0, but it returned with code 1 instead! Output: // The Module object: Our interface to the outside world. We import// and export values on it. There are various ways Module can be used:// 1. Not defined. We create it here// 2. A function parameter, function(Module) { …generated code… }// 3. pre-run appended it, var Module = {}; …generated