The builds of my game works perfectly on Android and Windows, but not the build in WebGL, i can build it but that doesnt work when i upload it on itch.io, a popup appears : (the first 5 screenshots)
And i cant load fully my game on UnityPlay, that stop at 90% :
Console messages errors at the 6th screenshot
Informations : i have tried all Compression Format (Brotlin, Gzip, Disable) and Decompression Fallback (Enable/Disable)
Ok but what do you mean ? how can i to know which library/plugin is not compatible with WebGL ?
(my projects is relatively heavy, 4years , i had always builds on Android and PC, never tried in WebGL before… so probably several libraries incompatible
firstly for all the things you used you didnt not write, check whether it says it supports webgl, ask them if necessary.
Second, if you have code you could look through it.
Ok but what do you mean ? how can i to know which library/plugin is not compatible with WebGL ?
(my projects is relatively heavy, 4years , i had always builds on Android and PC, never tried in WebGL before… so probably several libraries incompatible
I don’t blame you, Unity advertises to be WebGL compatible, so you’d assume that everything would just work as it does for every other platform. Unfortunately that’s not the case for webgl. If you have webgl in mind, be mindful that several things might not work, and you should take extra care, search and ask if everything you want to use works on webgl builds as well.
Not everything works for every platform in general. It’s not just WebGL that has limitations, but WebGL has the most commonly used features that most would expect but just won’t be available, like direct file access.