Failed to load resource: the server responded with a status of 404 (Not Found)
UnityLoader.js:1 Decompressed Release/WebGL.memgz in 234ms. You can remove this delay if you configure your web server to host files using gzip compression.
UnityLoader.js:1 Decompressed Release/WebGL.datagz in 126ms. You can remove this delay if you configure your web server to host files using gzip compression.
UnityLoader.js:1 Decompressed Release/WebGL.jsgz in 725ms. You can remove this delay if you configure your web server to host files using gzip compression.
UnityLoader.js:1 optimizing out Math.fround calls
UnityLoader.js:1 Invoking error handler due to
Uncaught RangeError: Invalid typed array length
blob:http%3A//localhost/f1663393-0e54-4c4d-8eed-f5cadfe3abc4:1 Uncaught RangeError: Invalid typed array length
If you want your build to run on 32-bit Chrome, use less than 1GB memory for heap. Normally it should work well with about 768MB i.e. set TOTAL_MEMORY: 805306368 or less in your index.html
(by the way, doStaticCompression does not apply here, as content is already compressed, also, .jsgz is a compressed file and should normally have application/octet-stream mime type)