WebGL EROR ! Help Please!

This bug only showing on webgl build. but i need build game only to webgl .

LOG

Successfully compiled asm.js code (total compilation time 15677ms; caching disabled in FF51 due to bug; will be reenabled in FF52) 753b62e3-71f6-49d7-b893-2527d215cd42
run() called, but dependencies remain, so not running UnityLoader.js:3545:2
unreachable code after return statement[Learn More] d6ab3db9-1a6f-4ec2-b837-f88edf2ad70b:19135:1
Synchronous XMLHttpRequest on the main thread is deprecated because of its detrimental effects to the end user’s experience. For more help http://xhr.spec.whatwg.org/ d6ab3db9-1a6f-4ec2-b837-f88edf2ad70b:154:2
XML Parsing Error: syntax error
Location: file:///C:/Users/User/Desktop/horsewebgl/Development/horsewebgl.js
Line Number 1, Column 1: horsewebgl.js:1:1
still waiting on run dependencies: UnityLoader.js:3545:2
dependency: fp /data.unity3d UnityLoader.js:3545:2
dependency: fp /methods_pointedto_by_uievents.xml UnityLoader.js:3545:2
dependency: fp /preserved_derived_types.xml UnityLoader.js:3545:2
dependency: fp /Il2CppData/Metadata/global-metadata.dat UnityLoader.js:3545:2
dependency: fp /Resources/unity_default_resources UnityLoader.js:3545:2
dependency: fp /Managed/mono/2.0/machine.config UnityLoader.js:3545:2
dependency: datafile_build.data UnityLoader.js:3545:2
(end of list) UnityLoader.js:3545:2
loading build.data from cache UnityLoader.js:3828:17
pre-main prep time: 21232 ms UnityLoader.js:3545:2
PlayerConnection initialized from (debug = 0)
d6ab3db9-1a6f-4ec2-b837-f88edf2ad70b:9085:3
PlayerConnection disabled - listening mode not supported
d6ab3db9-1a6f-4ec2-b837-f88edf2ad70b:9085:3
Initialize engine version: 5.5.0f3 (38b4efef76f0)
d6ab3db9-1a6f-4ec2-b837-f88edf2ad70b:9085:3
Creating WebGL 2.0 context. UnityLoader.js:3541:3
Renderer: Mozilla
d6ab3db9-1a6f-4ec2-b837-f88edf2ad70b:9085:3
Vendor: Mozilla
d6ab3db9-1a6f-4ec2-b837-f88edf2ad70b:9085:3
Version: OpenGL ES 3.0 (WebGL 2.0)
d6ab3db9-1a6f-4ec2-b837-f88edf2ad70b:9085:3
GLES: 3
d6ab3db9-1a6f-4ec2-b837-f88edf2ad70b:9085:3
EXT_color_buffer_float GL_EXT_color_buffer_float EXT_texture_filter_anisotropic GL_EXT_texture_filter_anisotropic EXT_disjoint_timer_query GL_EXT_disjoint_timer_query OES_texture_float_linear GL_OES_texture_float_linear WEBGL_compressed_texture_etc GL_WEBGL_compressed_texture_etc WEBGL_compressed_texture_etc1 GL_WEBGL_compressed_texture_etc1 WEBGL_compressed_texture_s3tc GL_WEBGL_compressed_texture_s3tc WEBGL_lose_context GL_WEBGL_lose_context MOZ_WEBGL_lose_context GL_MOZ_WEBGL_lose_context MOZ_WEBGL_compressed_texture_s3tc GL_MOZ_WEBGL_compressed_texture_s3tc
d6ab3db9-1a6f-4ec2-b837-f88edf2ad70b:9085:3
OPENGL LOG: Creating OpenGL ES 3.0 graphics device ; Context level <OpenGL ES 3.0> ; Context handle 1
d6ab3db9-1a6f-4ec2-b837-f88edf2ad70b:9085:3
UnloadTime: 5.135000 ms
d6ab3db9-1a6f-4ec2-b837-f88edf2ad70b:9085:3
warning: 2 FS.syncfs operations in flight at once, probably just doing extra work d6ab3db9-1a6f-4ec2-b837-f88edf2ad70b:5211:4
warning: 2 FS.syncfs operations in flight at once, probably just doing extra work d6ab3db9-1a6f-4ec2-b837-f88edf2ad70b:5211:4
warning: 3 FS.syncfs operations in flight at once, probably just doing extra work d6ab3db9-1a6f-4ec2-b837-f88edf2ad70b:5211:4
WebGL only supports WebSocket protocol. Overriding PhotonServerSettings.
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/WebGL/runtime/DebugBindings.gen.cpp Line: 51)

d6ab3db9-1a6f-4ec2-b837-f88edf2ad70b:9085:3
Protocol switch from: Udp to: WebSocketSecure.
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/WebGL/runtime/DebugBindings.gen.cpp Line: 51)

d6ab3db9-1a6f-4ec2-b837-f88edf2ad70b:9081:3
ReceiveLoop()
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/WebGL/runtime/DebugBindings.gen.cpp Line: 51)

d6ab3db9-1a6f-4ec2-b837-f88edf2ad70b:9085:3
OnStatusChanged: Connect current State: ConnectingToNameServer
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/WebGL/runtime/DebugBindings.gen.cpp Line: 51)

d6ab3db9-1a6f-4ec2-b837-f88edf2ad70b:9085:3
OperationResponse 230: ReturnCode: 0.
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/WebGL/runtime/DebugBindings.gen.cpp Line: 51)

d6ab3db9-1a6f-4ec2-b837-f88edf2ad70b:9085:3
Received your UserID from server. Updating local value to: wretwrt
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/WebGL/runtime/DebugBindings.gen.cpp Line: 51)

d6ab3db9-1a6f-4ec2-b837-f88edf2ad70b:9085:3
OnStatusChanged: Disconnect current State: DisconnectingFromNameServer
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/WebGL/runtime/DebugBindings.gen.cpp Line: 51)

d6ab3db9-1a6f-4ec2-b837-f88edf2ad70b:9085:3
ReceiveLoop()
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/WebGL/runtime/DebugBindings.gen.cpp Line: 51)

d6ab3db9-1a6f-4ec2-b837-f88edf2ad70b:9085:3
OnStatusChanged: Connect current State: ConnectingToMasterserver
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/WebGL/runtime/DebugBindings.gen.cpp Line: 51)

d6ab3db9-1a6f-4ec2-b837-f88edf2ad70b:9085:3
OperationResponse 230: ReturnCode: 0.
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/WebGL/runtime/DebugBindings.gen.cpp Line: 51)

d6ab3db9-1a6f-4ec2-b837-f88edf2ad70b:9085:3
OnEvent: Event 226.
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/WebGL/runtime/DebugBindings.gen.cpp Line: 51)

d6ab3db9-1a6f-4ec2-b837-f88edf2ad70b:9085:3
OperationResponse 229: ReturnCode: 0.
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/WebGL/runtime/DebugBindings.gen.cpp Line: 51)

d6ab3db9-1a6f-4ec2-b837-f88edf2ad70b:9085:3
OnEvent: Event 230.
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/WebGL/runtime/DebugBindings.gen.cpp Line: 51)

d6ab3db9-1a6f-4ec2-b837-f88edf2ad70b:9085:3
OperationResponse 227: ReturnCode: 0.
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/WebGL/runtime/DebugBindings.gen.cpp Line: 51)

d6ab3db9-1a6f-4ec2-b837-f88edf2ad70b:9085:3
OnStatusChanged: Disconnect current State: DisconnectingFromMasterserver
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/WebGL/runtime/DebugBindings.gen.cpp Line: 51)

d6ab3db9-1a6f-4ec2-b837-f88edf2ad70b:9085:3
ReceiveLoop()
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/WebGL/runtime/DebugBindings.gen.cpp Line: 51)

d6ab3db9-1a6f-4ec2-b837-f88edf2ad70b:9085:3
OnStatusChanged: Connect current State: ConnectingToGameserver
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/WebGL/runtime/DebugBindings.gen.cpp Line: 51)

d6ab3db9-1a6f-4ec2-b837-f88edf2ad70b:9085:3
OperationResponse 230: ReturnCode: 0.
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/WebGL/runtime/DebugBindings.gen.cpp Line: 51)

d6ab3db9-1a6f-4ec2-b837-f88edf2ad70b:9085:3
OperationResponse 227: ReturnCode: 0.
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/WebGL/runtime/DebugBindings.gen.cpp Line: 51)

d6ab3db9-1a6f-4ec2-b837-f88edf2ad70b:9085:3
updating
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/WebGL/runtime/DebugBindings.gen.cpp Line: 51)

d6ab3db9-1a6f-4ec2-b837-f88edf2ad70b:9085:3
OnEvent: Event 255.
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/WebGL/runtime/DebugBindings.gen.cpp Line: 51)

d6ab3db9-1a6f-4ec2-b837-f88edf2ad70b:9085:3
updating
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/WebGL/runtime/DebugBindings.gen.cpp Line: 51)

d6ab3db9-1a6f-4ec2-b837-f88edf2ad70b:9085:3
OperationResponse 252: ReturnCode: 0.
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/WebGL/runtime/DebugBindings.gen.cpp Line: 51)

d6ab3db9-1a6f-4ec2-b837-f88edf2ad70b:9085:3
PUN-instantiated ‘PUNMenuController’ got destroyed by engine. This is OK when loading levels. Otherwise use: PhotonNetwork.Destroy().
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/WebGL/runtime/DebugBindings.gen.cpp Line: 51)

d6ab3db9-1a6f-4ec2-b837-f88edf2ad70b:9085:3
UnloadTime: 61.599998 ms
d6ab3db9-1a6f-4ec2-b837-f88edf2ad70b:9085:3
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
d6ab3db9-1a6f-4ec2-b837-f88edf2ad70b:9085:3
System memory in use before: 15.7 MB.
d6ab3db9-1a6f-4ec2-b837-f88edf2ad70b:9085:3
System memory in use after: 15.8 MB.
d6ab3db9-1a6f-4ec2-b837-f88edf2ad70b:9085:3

Unloading 47 unused Assets to reduce memory usage. Loaded Objects now: 779.
d6ab3db9-1a6f-4ec2-b837-f88edf2ad70b:9085:3
Total: 125.200005 ms (FindLiveObjects: 0.130000 ms CreateObjectMapping: 0.085000 ms MarkObjects: 123.690002 ms DeleteObjects: 1.280000 ms)

d6ab3db9-1a6f-4ec2-b837-f88edf2ad70b:9085:3
Created car
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/WebGL/runtime/DebugBindings.gen.cpp Line: 51)

d6ab3db9-1a6f-4ec2-b837-f88edf2ad70b:9085:3
Received color for: wretwrt
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/WebGL/runtime/DebugBindings.gen.cpp Line: 51)

d6ab3db9-1a6f-4ec2-b837-f88edf2ad70b:9085:3
Color: RGBA(0.000, 0.000, 0.000, 1.000)
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/WebGL/runtime/DebugBindings.gen.cpp Line: 51)

d6ab3db9-1a6f-4ec2-b837-f88edf2ad70b:9085:3
Checkpoint - Rider 3rd Person
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/WebGL/runtime/DebugBindings.gen.cpp Line: 51)

d6ab3db9-1a6f-4ec2-b837-f88edf2ad70b:9085:3
Countdown
(Filename: /Users/builduser/buildslave/unity/build/artifacts/generated/WebGL/runtime/DebugBindings.gen.cpp Line: 51)

d6ab3db9-1a6f-4ec2-b837-f88edf2ad70b:9085:3
Invalid function pointer called with signature ‘viii’. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this) UnityLoader.js:3545:2
Build with ASSERTIONS=2 for more info. UnityLoader.js:3545:2
102 UnityLoader.js:3541:3
102 UnityLoader.js:3545:2
Invoking error handler due to
uncaught exception: abort(102) at jsStackTrace (UnityEngine.js:923:12)
stackTrace (UnityEngine.js:937:11)
abort (UnityEngine.js:405985:43)
nullFunc_viii (UnityEngine.js:27653:2)
b102 (UnityEngine.js:398249:2)
ftCall_viii (blob:6540:10)
mftCall_viii (blob:748661:2)
VirtActionInvoker1<String_t*>::Invoke(unsigned int, void*, String_t*) [_ZN18VirtActionInvoker1IP8String_tE6InvokeEjPvS1] (blob:700609:2)
VirtActionInvoker1<String_t*>::Invoke(unsigned int, void*, String_t*) [asm._ZN18VirtActionInvoker1IP8String_tE6InvokeEjPvS1] (blob:879360:10)
ftCall_viii (blob:6540:10)
invoke_viii (blob:6527:4)
_CarGUI_Update_m2879148873 (blob:96765:7)
mftCall_vii (blob:766456:3)
RuntimeInvoker_Void_t1841601450(MethodInfo const*, void*, void**) [_Z31RuntimeInvoker_Void_t1841601450PK10MethodInfoPvPS2] (blob:792976:2)
RuntimeInvoker_Void_t1841601450(MethodInfo const*, void*, void**) [asm._Z31RuntimeInvoker_Void_t1841601450PK10MethodInfoPvPS2] (blob:873540:10)
ftCall_iiii (blob:6914:10)
invoke_iiii (blob:6901:11)
il2cpp::vm::Runtime::Invoke(MethodInfo const*, void*, void**, Il2CppException**) [__ZN6il2cpp2vm7Runtime6InvokeEPK10MethodInfoPvPS5_PP15Il2CppException] (blob:553525:8)
_il2cpp_runtime_invoke (blob:747744:9)
_il2cpp_runtime_invoke [asm._il2cpp_runtime_invoke] (blob:906168:10)
_il2cpp_runtime_invoke (UnityEngine.js:11258:9)
scripting_method_invoke(ScriptingMethodIl2Cpp, Il2CppObject*, ScriptingArguments&, Il2CppException**, bool) [__Z23scripting_method_invoke21ScriptingMethodIl2CppP12Il2CppObjectR18ScriptingArgumentsPP15Il2CppExceptionb] (UnityEngine.asm.js:2306504:1)
ScriptingInvocation::Invoke(Il2CppException**, bool) [__ZN19ScriptingInvocation6InvokeEPP15Il2CppExceptionb] (UnityEngine.asm.js:1814983:1)
MonoBehaviour::CallUpdateMethod(int) [__ZN13MonoBehaviour16CallUpdateMethodEi] (UnityEngine.asm.js:1702479:1)
MonoBehaviour::Update() [__ZN13MonoBehaviour6UpdateEv] (UnityEngine.asm.js:2534900:1)
mftCall_vi (UnityEngine.asm.js:2474058:1)
void BaseBehaviourManager::CommonUpdate() [__ZN20BaseBehaviourManager12CommonUpdateI16BehaviourManagerEEvv] (UnityEngine.asm.js:1371238:1)
BehaviourManager::Update() [__ZN16BehaviourManager6UpdateEv] (UnityEngine.asm.js:2293071:1)
mftCall_vi (UnityEngine.asm.js:2474058:1)
InitPlayerLoopCallbacks()::UpdateScriptRunBehaviourUpdatestruct::Forward() [__ZZ23InitPlayerLoopCallbacksvEN36UpdateScriptRunBehaviourUpdatestruct7ForwardEv] (UnityEngine.asm.js:2467020:1)
mftCall_v (UnityEngine.asm.js:2494433:1)
PlayerLoop() [__Z10PlayerLoopv] (UnityEngine.asm.js:765977:1)
MainLoop() [__ZL8MainLoopv] (UnityEngine.asm.js:1849139:1)
MainLoop() [asm.__ZL8MainLoopv] (UnityEngine.js:334231:9)
ftCall_v (UnityEngine.js:29658:9)
dynCall [Runtime.dynCall] (UnityEngine.js:299:11)
_emscripten_set_main_loop [_emscripten_set_main_loop/browserIterationFunc] (UnityEngine.js:2548:4)
runIter [Browser.mainLoop.runIter] (UnityEngine.js:2651:5)
Browser_mainLoop_runner (UnityEngine.js:2586:3)
UnityLoader.js:3419:9
uncaught exception: abort(102) at jsStackTrace@blob:null/d6ab3db9-1a6f-4ec2-b837-f88edf2ad70b:923:12
stackTrace@blob:null/d6ab3db9-1a6f-4ec2-b837-f88edf2ad70b:937:11
abort@blob:null/d6ab3db9-1a6f-4ec2-b837-f88edf2ad70b:405985:43
nullFunc_viii@blob:null/d6ab3db9-1a6f-4ec2-b837-f88edf2ad70b:27653:2
b102@blob:null/d6ab3db9-1a6f-4ec2-b837-f88edf2ad70b:398249:2
ftCall_viii@blob:null/d6ab3db9-1a6f-4ec2-b837-f88edf2ad70b line 369 > eval:6540:10
mftCall_viii@blob:null/d6ab3db9-1a6f-4ec2-b837-f88edf2ad70b line 369 > eval:748661:2
_ZN18VirtActionInvoker1IP8String_tE6InvokeEjPvS1 [VirtActionInvoker1<String_t*>::Invoke(unsigned int, void*, String_t*)]@blob:null/d6ab3db9-1a6f-4ec2-b837-f88edf2ad70b line 369 > eval:700609:2
asm._ZN18VirtActionInvoker1IP8String_tE6InvokeEjPvS1 [VirtActionInvoker1<String_t*>::Invoke(unsigned int, void*, String_t*)]@blob:null/d6ab3db9-1a6f-4ec2-b837-f88edf2ad70b line 369 > eval:879360:10
ftCall_viii@blob:null/d6ab3db9-1a6f-4ec2-b837-f88edf2ad70b line 369 > eval:6540:10
invoke_viii@blob:null/d6ab3db9-1a6f-4ec2-b837-f88edf2ad70b line 369 > eval:6527:4
_CarGUI_Update_m2879148873@blob:null/d6ab3db9-1a6f-4ec2-b837-f88edf2ad70b line 369 > eval:96765:7
mftCall_vii@blob:null/d6ab3db9-1a6f-4ec2-b837-f88edf2ad70b line 369 > eval:766456:3
_Z31RuntimeInvoker_Void_t1841601450PK10MethodInfoPvPS2 [RuntimeInvoker_Void_t1841601450(MethodInfo const*, void*, void**)]@blob:null/d6ab3db9-1a6f-4ec2-b837-f88edf2ad70b line 369 > eval:792976:2
asm._Z31RuntimeInvoker_Void_t1841601450PK10MethodInfoPvPS2 [RuntimeInvoker_Void_t1841601450(MethodInfo const*, void*, void**)]@blob:null/d6ab3db9-1a6f-4ec2-b837-f88edf2ad70b line 369 > eval:873540:10
ftCall_iiii@blob:null/d6ab3db9-1a6f-4ec2-b837-f88edf2ad70b line 369 > eval:6914:10
invoke_iiii@blob:null/d6ab3db9-1a6f-4ec2-b837-f88edf2ad70b line 369 > eval:6901:11
__ZN6il2cpp2vm7Runtime6InvokeEPK10MethodInfoPvPS5_PP15Il2CppException [il2cpp::vm::Runtime::Invoke(MethodInfo const*, void*, void**, Il2CppException**)]@blob:null/d6ab3db9-1a6f-4ec2-b837-f88edf2ad70b line 369 > eval:553525:8
_il2cpp_runtime_invoke@blob:null/d6ab3db9-1a6f-4ec2-b837-f88edf2ad70b line 369 > eval:747744:9
asm._il2cpp_runtime_invoke@blob:null/d6ab3db9-1a6f-4ec2-b837-f88edf2ad70b line 369 > eval:906168:10
_il2cpp_runtime_invoke@blob:null/d6ab3db9-1a6f-4ec2-b837-f88edf2ad70b:11258:9
__Z23scripting_method_invoke21ScriptingMethodIl2CppP12Il2CppObjectR18ScriptingArgumentsPP15Il2CppExceptionb [scripting_method_invoke(ScriptingMethodIl2Cpp, Il2CppObject*, ScriptingArguments&, Il2CppException**, bool)]@blob:null/753b62e3-71f6-49d7-b893-2527d215cd42:2306504:1
__ZN19ScriptingInvocation6InvokeEPP15Il2CppExceptionb [ScriptingInvocation::Invoke(Il2CppException**, bool)]@blob:null/753b62e3-71f6-49d7-b893-2527d215cd42:1814983:1
__ZN13MonoBehaviour16CallUpdateMethodEi [MonoBehaviour::CallUpdateMethod(int)]@blob:null/753b62e3-71f6-49d7-b893-2527d215cd42:1702479:1
__ZN13MonoBehaviour6UpdateEv [MonoBehaviour::Update()]@blob:null/753b62e3-71f6-49d7-b893-2527d215cd42:2534900:1
mftCall_vi@blob:null/753b62e3-71f6-49d7-b893-2527d215cd42:2474058:1
__ZN20BaseBehaviourManager12CommonUpdateI16BehaviourManagerEEvv [void BaseBehaviourManager::CommonUpdate()]@blob:null/753b62e3-71f6-49d7-b893-2527d215cd42:1371238:1
__ZN16BehaviourManager6UpdateEv [BehaviourManager::Update()]@blob:null/753b62e3-71f6-49d7-b893-2527d215cd42:2293071:1
mftCall_vi@blob:null/753b62e3-71f6-49d7-b893-2527d215cd42:2474058:1
__ZZ23InitPlayerLoopCallbacksvEN36UpdateScriptRunBehaviourUpdatestruct7ForwardEv [InitPlayerLoopCallbacks()::UpdateScriptRunBehaviourUpdatestruct::Forward()]@blob:null/753b62e3-71f6-49d7-b893-2527d215cd42:2467020:1
mftCall_v@blob:null/753b62e3-71f6-49d7-b893-2527d215cd42:2494433:1
__Z10PlayerLoopv [PlayerLoop()]@blob:null/753b62e3-71f6-49d7-b893-2527d215cd42:765977:1
__ZL8MainLoopv [MainLoop()]@blob:null/753b62e3-71f6-49d7-b893-2527d215cd42:1849139:1
asm.__ZL8MainLoopv [MainLoop()]@blob:null/d6ab3db9-1a6f-4ec2-b837-f88edf2ad70b:334231:9
ftCall_v@blob:null/d6ab3db9-1a6f-4ec2-b837-f88edf2ad70b:29658:9
Runtime.dynCall@blob:null/d6ab3db9-1a6f-4ec2-b837-f88edf2ad70b:299:11
_emscripten_set_main_loop/browserIterationFunc@blob:null/d6ab3db9-1a6f-4ec2-b837-f88edf2ad70b:2548:4
Browser.mainLoop.runIter@blob:null/d6ab3db9-1a6f-4ec2-b837-f88edf2ad70b:2651:5
Browser_mainLoop_runner@blob:null/d6ab3db9-1a6f-4ec2-b837-f88edf2ad70b:2586:3
(unknown)

???

Can you try making exception support “Full” in the WebGL player settings? That should provide a better call stack with recognizable method names for the generated code.

when enable exceptions if full not showing any crash on single playing but just lagging the game . i swiched logging to full for view crash

2959023–219610–logg.txt (19.1 KB)

I can’t determine what is happening from this log, unfortunately. Maybe the best (bad) option is to use Debug.Log statements to track down the cause of the crash.

can I send to you source code ?
I don’t know where is bug . sorry for my bad english

Unfortunately we don’t have the capacity to debug specific user projects, so I don’t that think we can accept the source code. I would recommend that you do more debugging on your side to try to track down the cause. If you can isolate some code which might be the cause of the problem, I’ll be happy to have a look here on the forums though.

but its unity bug . game working on all platforms without any error. and when enable exceptions if full not crashing . because I cant see the bug .

It you feel it is a Unity bug, then please do submit the project with a bug report. Note that WebGL is rather different from many other platforms Unity supports though. It does not allow the use of threads or sockets, for example. Your project might be running up against of the these restrictions.

i used just horse animset pro and photon race

Sorry, I’m unfamiliar with what those are.

thanks then. bro

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