Hi, I am working on a WebGL project with asset bundles. Everything seems to work but I am getting the following error even when I disable ‘Strip Engine Code’. Any thoughts? I don’t find any reference to a class with ID 0.
When I recently added an animated character to my project, this error showed up again. This time the missing class was UnityEngine.Avatar (after a lot of trial/error). Upon closer inspection, it should be noted that the Animator component does have a reference to Avatar, so I guess that makes sense. Still, this might help someone who has the same problem.
Hi, just to share what I ended up doing, maybe it can help you @Milchbar.
What I noticed was that I was missing some particles, so what I did was start adding as much namespaces related to particles I could think of. That solved the issue but then I started commenting out to see which were really necessary.
I create a new empty project, I still can't open unity, so this is not my project problem. Now I reinstall my macOS system, when I reinstall unity I can open unity. I think maybe I can't install Unity5.x with Unity 2017, and when Unity uninstall it leave something in macOS.
When I recently added an animated character to my project, this error showed up again. This time the missing class was UnityEngine.Avatar (after a lot of trial/error). Upon closer inspection, it should be noted that the Animator component does have a reference to Avatar, so I guess that makes sense. Still, this might help someone who has the same problem.
– DSL-TailorItHave the same error and can't find what class 0 should be. Have you found out? All other classes are listed here: https://docs.unity3d.com/Manual/ClassIDReference.html
– Milchbar