Hello, I have Unity Editor 2021.2.11f1c1. It’s an URP project.
My WebGL build is running well on one machine (a 1050ti laptop), but fails on other two machines (One with APU and one with Intel Graphics) there are errors.
On those two machines they all have similar warnings:
Performance Warning: Recreating Offscreen FBO (500x250 => 625x313)
Performance Warning: Recreating Offscreen FBO (625x313 => 781x391)
… a lot of them till
Performance Warning: Recreating Offscreen FBO (17760x8899 => 22200x11124)
RenderTexture.Create failed: requested size is too large.
RenderTexture.Create failed: requested size is too large.
And I find a very large canvas appears in my browser.
After some experiment, I find this error is not related to servers or browsers. It only appears when browser scale or system dpi is not 100%. So weird.