webGL error Publishing

I am trying to publish a project in WebGL but it is throwing an error;

Win32Exception: ApplicationName=‘“C:\Program Files\Unity\Editor\Data\PlaybackEngines\webglsupport/BuildTools/Emscripten_Win/python/2.7.5.3_64bit/python.exe”’, CommandLine=‘“C:\Program Files\Unity\Editor\Data\PlaybackEngines\webglsupport/BuildTools/Emscripten/emcc” -Oz -s NO_EXIT_RUNTIME=1 -o “C:/Users/me/Documents/myproject/Assets/…/Temp/StagingArea/Data\Native\UserAssembly.bc” @“C:\Users\me\AppData\Local\Temp mp45243a2a.tmp”’, CurrentDirectory=‘C:/Users/me/Documents/myproject/Assets/…/Temp/EmscriptenWork’
System.Diagnostics.Process.Start_noshell (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process)
System.Diagnostics.Process.Start_common (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process)

I believe 32-bit Unity will never be able to export to WebGL.

This is because Unity uses Emscripten to convert the code to WebGL. Emscripten has been 64-bit only for about a year now.

The last version of 32-bit Emscripten was released on 22 February 2014, that was more than a year ago!

You can read more about Emscripten here: http://emscripten.org/