# WebGL Error:

**URL:** https://discussions.unity.com/t/webgl-error/655734
**Category:** Web
**Created:** [February 17, 2017, 4:02pm UTC](https://discussions.unity.com/t/webgl-error/655734 "2017-02-17T16:02:00Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![niki\_kyl](https://dub1.discourse-cdn.com/unity/user_avatar/discussions.unity.com/niki_kyl/32/579487_2.png) [@niki\_kyl](https://discussions.unity.com/u/niki_kyl)
#### Post date: [February 17, 2017, 4:02pm UTC](https://discussions.unity.com/t/webgl-error/655734/1 "2017-02-17T16:02:00Z")

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Hi,  
I am running an error in the WebGL build. The game doesn’t run at all and shows the following error. The game doesn’t show these errors while playing in Unity player. I haven’t changed much in the code since the last build. Please help!

134 UnityLoader.js:6657:2  
Invoking error handler due to  
uncaught exception: abort(134) at jsStackTrace (Development Build\_17\_2.js:859:12)  
stackTrace (Development Build\_17\_2.js:873:11)  
abort (Development Build\_17\_2.js:57064:43)  
nullFunc\_ii (Development Build\_17\_2.js:45307:2)  
b134 (Development Build\_17\_2.asm.js:1038668:1)  
MouseMoveHandler(int, EmscriptenMouseEvent const\*, void\*) [\_\_ZL16MouseMoveHandleriPK20EmscriptenMouseEventPv] (Development Build\_17\_2.asm.js:429231:1)  
dynCall\_iiii (Development Build\_17\_2.asm.js:980381:1)  
dynCall [Runtime.dynCall] (Development Build\_17\_2.js:295:11)  
registerMouseEventCallback [JSEvents.registerMouseEventCallback/handlerFunc] (Development Build\_17\_2.js:10215:23)  
jsEventHandler (Development Build\_17\_2.js:10117:4)  
UnityLoader.js:6531:9  
Invalid function pointer called with signature ‘ii’. Perhaps this is an invalid value (e.g. caused by calling a virtual method on a NULL pointer)? Or calling a function with an incorrect type, which will fail? (it is worth building your source files with -Werror (warnings are errors), as warnings can indicate undefined behavior which can cause this) UnityLoader.js:6657:2  
Module.printErr file:///D:/Unity%20Credit%20Crush/WebGL\_Builds/Development%20Build\_17\_2/Development/UnityLoader.js:6657:2  
nullFunc\_ii blob:null/b6806f55-078c-4a49-8236-b33fc1cc3f98:45305:2  
b134 blob:null/d02bbc33-71da-4f98-8468-1227a20a2918:1038668:1  
\_\_ZL16MouseMoveHandleriPK20EmscriptenMouseEventPv blob:null/d02bbc33-71da-4f98-8468-1227a20a2918:429231:1  
dynCall\_iiii blob:null/d02bbc33-71da-4f98-8468-1227a20a2918:980381:1  
Runtime.dynCall blob:null/b6806f55-078c-4a49-8236-b33fc1cc3f98:295:11  
JSEvents.registerMouseEventCallback/handlerFunc blob:null/b6806f55-078c-4a49-8236-b33fc1cc3f98:10215:23  
jsEventHandler

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<div class="post-metadata">

### Author: ![Marco-Trivellato](https://avatars.discourse-cdn.com/v4/letter/m/f6c823/32.png) [@Marco-Trivellato](https://discussions.unity.com/u/Marco-Trivellato)
#### Post date: [February 22, 2017, 10:16am UTC](https://discussions.unity.com/t/webgl-error/655734/2 "2017-02-22T10:16:01Z")

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is this 100% reproducible? could you submit a bug report and post the bug number here?
