Is there a way or plans to support excluding parts of the UnityEngine for smaller builds?
Enable “Stripping Level” in Player Settings.
for a noob what do these different stripping levels mean?
Is there a way or plans to support excluding parts of the UnityEngine for smaller builds?
Enable “Stripping Level” in Player Settings.
for a noob what do these different stripping levels mean?
The stripping level dropdown menu for the WebGL player settings is currently a bit misleading (and we have a bug for it to clear it up):
Disabled - There is no stripping
Any of the 3 stripping modes - the compiler will strip everything it possibly can for the smallest build size.