WebGL Exporter For Unity

Hello All,

I apologize in advance if this is not the appropriate place to post this thread, it was the forum with the closest description I could find for the subject of my post.

I’ve recently completed some work for a client. However, the client was unable to provide the agreed upon payment in a timely fashion. I am therefore looking for ways to extract some value from the work I’ve put in on the project.

One component that needed to be created for the project was a Unity → WebGL exporter.

I decided to post here to determine the interest level in the Unity community for a Unity exporter for WebGL.

Some specs:

-Implemented as editor extension. (Adds menu entry that exports to json)

-Export targets Three.js engine. Exports scene json files or object json files. (object json files are for single objects, scene json for multiple selected objects or full scene)

-Exports textures to texture subfolder.

-Supports geometries, cameras, lights and most standard shaders (adding shaders is not too much of a problem, and I haven’t come across a geometry that was not exported smoothly)

-Supports export of physics to cannon, ammo or bullet files. (bullet was used in conjunction with vert.x based authoritative game server for project. Obviously only cannon and ammo would be necessary for Asset Store version of this exporter)

-Currently exports legacy SKINNED ANIMATIONS ONLY. (The project I was working on didn’t require general animation support)

A few more bells and whistles but those are the main points, (and drawbacks). Basically… it supports what the project I was working on needed.

At any rate, I was wondering if there is any interest in such a beast in the general Unity community? Does anyone else have clients asking for WebGL? Or is this technology just not there yet in terms of developer interest?

I would be very interested in your feedback. I’m just trying to gauge interest prior to committing myself to the support of this extension.

Again, if this post is inappropriate here… I apologize.

Wow! Somebody just went ahead and created an entire Unity->WebGL Exporter? This will certainly be in demand, if the price is reasonable.

This is definately the right place to post this. In fact, we expect to see screen-shots, a video, and a detailed feature list. Of course, an indication of “expected” price as well.