Hello i’m using 2018.3.2f1 personal
i used to build prototype of my project (unity 2D) with unity 2017 without any problem
Now i can build an empty project but not mine anymore… maybe there are scripts or something making an error…
I try to build in asset folder (unity don’t want), in a folder at the root of the project (D:\Unity\UsineWeb\ ) and another time outside the folder c:\my project. all tests with only 1 result : folder empty and this message
Unity console :
FileNotFoundException: D:\Unity\UsineWeb\Temp\StagingArea\Data\linkresult_wasm\build.wasm does not exist
System.IO.File.Copy (System.String sourceFileName, System.String destFileName, System.Boolean overwrite) (at <ac823e2bb42b41bda67924a45a0173c3>:0)
System.IO.File.Copy (System.String sourceFileName, System.String destFileName) (at <ac823e2bb42b41bda67924a45a0173c3>:0)
UnityEditor.WebGL.WebGlBuildPostprocessor.AssembleOutput (UnityEditor.Modules.BuildPostProcessArgs args) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:665)
UnityEditor.WebGL.WebGlBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args) (at /Users/builduser/buildslave/unity/build/PlatformDependent/WebGL/Extensions/Unity.WebGL.extensions/BuildPostprocessor.cs:956)
UnityEditor.Modules.DefaultBuildPostprocessor.PostProcess (UnityEditor.Modules.BuildPostProcessArgs args, UnityEditor.BuildProperties& outProperties) (at C:/buildslave/unity/build/Editor/Mono/Modules/DefaultBuildPostprocessor.cs:27)
UnityEditor.PostprocessBuildPlayer.Postprocess (UnityEditor.BuildTargetGroup targetGroup, UnityEditor.BuildTarget target, System.String installPath, System.String companyName, System.String productName, System.Int32 width, System.Int32 height, UnityEditor.BuildOptions options, UnityEditor.RuntimeClassRegistry usedClassRegistry, UnityEditor.Build.Reporting.BuildReport report) (at C:/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:286)
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
Build completed with a result of 'Succeeded'
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)
So pls take a look at my log and tell me how i can fix this problem…
thanks by advance
4234456–376750–editortxt.txt (73.6 KB)