Hello, I’ve been implementing addressable assets for my WebGL project, and there are many issues that I’ve found on my way… but there is one in particular that I cannot solve, or better said, the solution I’ve found don’t convince me.
The problem is when the game tries to load an addressable from the server I get the following error only on google chrome:
FAILED TO LOAD RESOURCE: NET::ERR_QUIC_PROTOCOL_ERROR
I know I can solve this problem by disabling the Experimental QUIC Protocol in the chrome settings, but this isn’t a solution for me, as the game is targeted for chrome books, if the QUIC protocol is something that comes by default in Chrome, this would mean that every single user that wants to play the game have to change it’s browser settings in order to do so.
So, my question is, is there a way to prevent this from happening?