I just updated my Unity from 5.3.7 to the current version. With 5.3.7 the WebGL Datafile was about 50MB and with the newest version it’s suddenly 130 MB. I haven’t changed the source code so why is the file suddenly so big?
I don’t use developer build and I also use compressing for building
I also get the error message when I load my game in the browser that I run out of memory.
And even though I increased the memory in the settings from 256 to 500 I still get that message.
Something I hadn’t problems with in Unity 5.3.7 at all. WebGL worked fine with the default settings and the file was only about 50 MB
My project is not allowed to give away unfortunately, Is it helping if I add only the built log to the bug report?
This Shader Variant Collectionue, is this something I can select in the project settings or for what do I have to search in the source code, maybe it’s something from the assets that I use