WebGL fullscreen issue

Hi,

Recently I was involved in a WebGL project which requires a fullscreen feature, but it seems it is bugged. When I press fullscreen button it goes to fullscreen mode but canvas is stretched and all objects look very strange. Has anybody experienced this kind of issue?
I’m using Unity version 5.5.1f1

1 Like

could you please submit a bug report with repro project? Then post the bug number here.

thanks!

See Fullscreen on Chrome sometimes only uses a small part of the screen - Unity Engine - Unity Discussions

Hi , I had the same issue as you, do you solve it yet ?

Sound like a WebGL 2.0 problem because , firefox use it now, not google chrome.

Another duplicate:

https://forum.unity3d.com/threads/f…-only-uses-a-small-part-of-the-screen.392278/

Which version of firefox has the problem (which version has WebGL 2.0) ? I havnt noticed your issue with my app, i dont know if i have the version you have.