Recently I was involved in a WebGL project which requires a fullscreen feature, but it seems it is bugged. When I press fullscreen button it goes to fullscreen mode but canvas is stretched and all objects look very strange. Has anybody experienced this kind of issue?
I’m using Unity version 5.5.1f1
Which version of firefox has the problem (which version has WebGL 2.0) ? I havnt noticed your issue with my app, i dont know if i have the version you have.