# WebGL fullscreen issue

**URL:** https://discussions.unity.com/t/webgl-fullscreen-issue/656705
**Category:** Web
**Created:** [February 27, 2017, 6:30pm UTC](https://discussions.unity.com/t/webgl-fullscreen-issue/656705 "2017-02-27T18:30:18Z")
**Posts on this page:** 7
**Page:** 1

<div class="post-metadata">

### Author: ![seba\_s9](https://dub1.discourse-cdn.com/unity/user_avatar/discussions.unity.com/seba_s9/32/548068_2.png) [@seba\_s9](https://discussions.unity.com/u/seba_s9)
#### Post date: [February 27, 2017, 6:30pm UTC](https://discussions.unity.com/t/webgl-fullscreen-issue/656705/1 "2017-02-27T18:30:18Z")

</div>

Hi,

Recently I was involved in a WebGL project which requires a fullscreen feature, but it seems it is bugged. When I press fullscreen button it goes to fullscreen mode but canvas is stretched and all objects look very strange. Has anybody experienced this kind of issue?  
I’m using Unity version 5.5.1f1

 ![2975240--221113--web_gl_bug.jpg](https://europe1.discourse-cdn.com/unity/original/4X/0/a/5/0a5eee91a8303a8d9bb92e550d39efcfc7d46649.jpeg)

---

<div class="post-metadata">

### Author: ![Marco-Trivellato](https://avatars.discourse-cdn.com/v4/letter/m/f6c823/32.png) [@Marco-Trivellato](https://discussions.unity.com/u/Marco-Trivellato)
#### Post date: [March 6, 2017, 10:40am UTC](https://discussions.unity.com/t/webgl-fullscreen-issue/656705/2 "2017-03-06T10:40:04Z")

</div>

could you please submit a bug report with repro project? Then post the bug number here.

thanks!

---

<div class="post-metadata">

### Author: ![ypoeymirou](https://avatars.discourse-cdn.com/v4/letter/y/c57346/32.png) [@ypoeymirou](https://discussions.unity.com/u/ypoeymirou)
#### Post date: [March 17, 2017, 5:17pm UTC](https://discussions.unity.com/t/webgl-fullscreen-issue/656705/3 "2017-03-17T17:17:03Z")

</div>

See [Fullscreen on Chrome sometimes only uses a small part of the screen - Unity Engine - Unity Discussions](https://forum.unity3d.com/threads/fullscreen-on-chrome-sometimes-only-uses-a-small-part-of-the-screen.392278/)

---

<div class="post-metadata">

### Author: ![sd\_zeus](https://avatars.discourse-cdn.com/v4/letter/s/c67d28/32.png) [@sd\_zeus](https://discussions.unity.com/u/sd_zeus)
#### Post date: [April 18, 2017, 5:48am UTC](https://discussions.unity.com/t/webgl-fullscreen-issue/656705/4 "2017-04-18T05:48:40Z")

</div>

Hi , I had the same issue as you, do you solve it yet ?

 ![3036671--227287--Image 4.jpg](https://europe1.discourse-cdn.com/unity/original/3X/4/6/467aedaf9cbeb1b0d632d9955af3cef28b0e8561.jpeg)

---

<div class="post-metadata">

### Author: ![roka](https://dub1.discourse-cdn.com/unity/user_avatar/discussions.unity.com/roka/32/341891_2.png) [@roka](https://discussions.unity.com/u/roka)
#### Post date: [April 18, 2017, 1:44pm UTC](https://discussions.unity.com/t/webgl-fullscreen-issue/656705/5 "2017-04-18T13:44:04Z")

</div>

Sound like a WebGL 2.0 problem because , firefox use it now, not google chrome.

---

<div class="post-metadata">

### Author: ![ypoeymirou](https://avatars.discourse-cdn.com/v4/letter/y/c57346/32.png) [@ypoeymirou](https://discussions.unity.com/u/ypoeymirou)
#### Post date: [April 18, 2017, 2:19pm UTC](https://discussions.unity.com/t/webgl-fullscreen-issue/656705/6 "2017-04-18T14:19:54Z")

</div>

Another duplicate:

> **[The Graphics looks bad in fullscreen mode with firefox](https://discussions.unity.com/threads/the-graphics-looks-bad-in-fullscreen-mode-with-firefox.466764/)**
>
> I built a WebGL scene and open it with firefox explorer, it looks good with original resolution 960X540 , however as I pressed the fullscreen button, the scene expland to fullscreen and the Graphics looks very bad, I am not sure how to express this...

[https://forum.unity3d.com/threads/f…-only-uses-a-small-part-of-the-screen.392278/](https://forum.unity3d.com/threads/fullscreen-on-chrome-sometimes-only-uses-a-small-part-of-the-screen.392278/)

---

<div class="post-metadata">

### Author: ![nsmith1024](https://avatars.discourse-cdn.com/v4/letter/n/bc79bd/32.png) [@nsmith1024](https://discussions.unity.com/u/nsmith1024)
#### Post date: [April 18, 2017, 2:39pm UTC](https://discussions.unity.com/t/webgl-fullscreen-issue/656705/7 "2017-04-18T14:39:35Z")

</div>

Which version of firefox has the problem (which version has WebGL 2.0) ? I havnt noticed your issue with my app, i dont know if i have the version you have.
