I am a beginner at using Unity Engine. So, to get my basics strong, I am following the Unity Essentials course. As a part of the “Essentials of Real-Time 3D” project, I was required to create a microgame that was supposed to be uploaded via WebGL and thus made accessible in Unity Play
Now, the issue is that the game build and local server are working…everything works well. However, when I tried to get a publishable link for uploading it in the Unity play, the first time loading screen freezes at 90% and remains so indefinitely. I tried the following fixes by referring to several threads and discussion forums but in vain.
Disabled Compressibility in Player Settings
Switched browsers
Reduced the intensive textures in the game
I request the community to please suggest a solution to this impeding issue or point out some relevant threads that might hold potential solutions to my problem. Thank you!
p.s: Attaching screenshots for the community’s reference. I am ready to furnish any additional details as required
Project Settings > Player > Settings for WebGL > Publishing Settings
I changed compression format from ‘Disabled’ to ‘Brotli’, and it works on Unity Play (but not work on local)