The game exports to Mac and Windows and plays fine but not to WebGL.
When I hit build and run it launches Chrome, loads up the WebGL player but then displays the following error when the scene loads:
I have tried:
- on a different browser and it gives the same error
- deleting unused objects from the hierarchy, still the same error
At a loss on what to do next.
I had the same error and after a lot of research without success, I found the problem was the save system I had. I can’t find a way to get a save system on WebGL so I decided to go with a windows standalone build instead.,I had the same issue and found the only fix was to remove the save system I currently had. That’s the only fix I could find. So I just went with a windows standalone build instead.