I’m not too sure how to explain this other than showing an image. The WebGL canvas/window is not lining up with my game window. There are white bars on the top and the left of the canvas. This happens on all websites.
Many browsers apply margins to divs as part of their default style, which is what I believe is happening here (based on my own experience with this same issue).
You can override this by going into the generated index.html file for your Unity WebGL build and updating the body style to include “margin: 0px”. For example: <body style="text-align: center; margin: 0px">