WebGL Getting errors When I try to run the build

Hi, I have seen a fewpeople with this problem and they seem to sort it out but never let people know how.

From a build:

An error occurred running the Unity content on this page. See your browser’s JavaScript console for more info. The error was:An error occurred running the Unity content on this page. See your browser’s JavaScript console for more info. The error was:
uncaught exception: abort(129) at jsStackTrace (Web.js:1:19699)
stackTrace (Web.js:1:19870)
abort (Web.js:3:31308)
odn (blob:26:1)
Gyl (blob:4:1)
H1l (blob:16:1)
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jka (blob:7:1)
W1b (blob:10:1)
J1b (blob:10:1)
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_tc (blob:14:1)
n4a (blob:13:1)
Dta (blob:7:1)
qta (blob:7:1)
C6m (blob:26:1)
dynCall [Runtime.dynCall] (Web.js:1:7628)
_emscripten_set_main_loop [_emscripten_set_main_loop/browserIterationFunc] (Web.js:1:39176)
runIter [Browser.mainLoop.runIter] (Web.js:1:42268)
Browser_mainLoop_runner (Web.js:1:40713)

If this abort() is unexpected, build with -s ASSERTIONS=1 which can give more information.

And this is from a development build I made:

An error occurred running the Unity content on this page. See your browser’s JavaScript console for more info. The error was:
uncaught exception: abort(129) at jsStackTrace (Builds.js:866:12)
stackTrace (Builds.js:880:11)
abort (Builds.js:19075:43)
nullFunc_viii (Builds.js:14838:2)
b129 (Builds.asm.js:2032575:1)
VirtActionInvoker1<String_t*>::Invoke(unsigned int, void*, String_t*) [_ZN18VirtActionInvoker1IP8String_tE6InvokeEjPvS1] (Builds.asm.js:1864670:1)
_gameCEO_Update_m3847622025 (Builds.asm.js:1512472:1)
RuntimeInvoker_Void_t1841601450(MethodInfo const*, void*, void**) [_Z31RuntimeInvoker_Void_t1841601450PK10MethodInfoPvPS2] (Builds.asm.js:1981946:1)
il2cpp::vm::Runtime::Invoke(MethodInfo const*, void*, void**, Il2CppException**) [__ZN6il2cpp2vm7Runtime6InvokeEPK10MethodInfoPvPS5_PP15Il2CppException] (Builds.asm.js:1896137:1)
_il2cpp_runtime_invoke (Builds.asm.js:1904001:1)
scripting_method_invoke(ScriptingMethodIl2Cpp, Il2CppObject*, ScriptingArguments&, Il2CppException**, bool) [__Z23scripting_method_invoke21ScriptingMethodIl2CppP12Il2CppObjectR18ScriptingArgumentsPP15Il2CppExceptionb] (Builds.asm.js:1799375:1)
ScriptingInvocation::Invoke(Il2CppException**, bool) [__ZN19ScriptingInvocation6InvokeEPP15Il2CppExceptionb] (Builds.asm.js:1353215:1)
MonoBehaviour::CallUpdateMethod(int) [__ZN13MonoBehaviour16CallUpdateMethodEi] (Builds.asm.js:1263986:1)
MonoBehaviour::Update() [__ZN13MonoBehaviour6UpdateEv] (Builds.asm.js:2023014:1)
void BaseBehaviourManager::CommonUpdate() [__ZN20BaseBehaviourManager12CommonUpdateI16BehaviourManagerEEvv] (Builds.asm.js:1006873:1)
BehaviourManager::Update() [__ZN16BehaviourManager6UpdateEv] (Builds.asm.js:1780070:1)
InitPlayerLoopCallbacks()::UpdateScriptRunBehaviourUpdatestruct::Forward() [__ZZ23InitPlayerLoopCallbacksvEN36UpdateScriptRunBehaviourUpdatestruct7ForwardEv] (Builds.asm.js:1960286:1)
PlayerLoop() [__Z10PlayerLoopv] (Builds.asm.js:583448:1)
MainLoop() [__ZL8MainLoopv] (Builds.asm.js:1389439:1)
dynCall_v (Builds.asm.js:2037100:1)
dynCall [Runtime.dynCall] (Builds.js:306:11)
_emscripten_set_main_loop [_emscripten_set_main_loop/browserIterationFunc] (Builds.js:1986:4)
runIter [Browser.mainLoop.runIter] (Builds.js:2088:5)
Browser_mainLoop_runner (Builds.js:2024:3)

Thanks for any help!

Have you solved this problem?
If not, you could try the latest patch and if that still does not fix it, it would be good if you could submit a bug report with a repro project.

Thanks for the reply.

What is the best way to find the latest patch?

I will make a bug report later tonight.

patch releases.

I had this same issue, was solved by one of these 2 methods:

  • Refresh Page
  • Rebuild webGL files

hope this helps

Apologizes, only just got round to having another look at this.

On the patch notes it days “Please be aware that you cannot build and release a Web Player game with a patch release, as the runtime will not be updated with patch versions.” Would this not be an issue if I used a patch? or is Web Player different to WebGL?

Thanks for the reply, my emails didn’t tell me you had added a comment so I did not know you had replied. How would I go about rebuilding the WebGL files? Is it just the process of deleting a couple of the files in the project?

I am facing the same issue even updated unity to latest patch.
It run perfect without any errors or exception in editor but happen in WebGL.

Unity Version : 5.6.2p4
Platform : macOS 10.12.6
Browser :

  • Google Chrome : Version 59.0.3071.115 (Official Build) (64-bit)
  • Firefox : 54.0.1 (64-bit)

============ LOG ==============
Invoking error handler due to
uncaught exception: abort(129) at jsStackTrace (WebGLBuild.asm.framework.unityweb:1154:12)
stackTrace (WebGLBuild.asm.framework.unityweb:1168:11)
abort (WebGLBuild.asm.framework.unityweb:20954:43)
nullFunc_vii (WebGLBuild.asm.framework.unityweb:15445:2)
b129 (WebGLBuild.asm.code.unityweb:3739272:1)
_TMP_Text_set_text_m3123307528 (WebGLBuild.asm.code.unityweb:3285291:1)
_ClanUpgradeLevelView_UpdateClanLevel_m88051566 (WebGLBuild.asm.code.unityweb:3336703:1)
_ClanUpgradeLevelController_OnClanLevelUpdated_m2501129314 (WebGLBuild.asm.code.unityweb:3571241:1)
_Action_1_Invoke_m976644918_gshared (WebGLBuild.asm.code.unityweb:3054226:1)
_ClanLevelInfo_UpdateCurrentLevel_m2076429740 (WebGLBuild.asm.code.unityweb:3349431:1)
_ClanInfoPD_UpdateLevel_m3977151507 (WebGLBuild.asm.code.unityweb:3471912:1)
_ClansService_OnReceivedClanLevel_m494451135 (WebGLBuild.asm.code.unityweb:3577558:1)
_Z44RuntimeInvoker_Void_t1841601450_Il2CppObjectPK10MethodInfoPvPS2 (WebGLBuild.asm.code.unityweb:3561996:1)
dynCall_iiii (WebGLBuild.asm.code.unityweb:3634780:1)
invoke_iiii (WebGLBuild.asm.framework.unityweb:17722:10)
__ZN6il2cpp2vm7Runtime6InvokeEPK10MethodInfoPvPS5_PP15Il2CppException (WebGLBuild.asm.code.unityweb:2938467:1)
__ZN6il2cpp2vm7Runtime17InvokeConvertArgsEPK10MethodInfoPvPP12Il2CppObjectiPP15Il2CppException (WebGLBuild.asm.code.unityweb:1241312:1)
__ZN6il2cpp2vm7Runtime11InvokeArrayEPK10MethodInfoPvP11Il2CppArrayPP15Il2CppException (WebGLBuild.asm.code.unityweb:3137441:1)
_ZN6il2cpp6icalls8mscorlib6System10Reflection10MonoMethod14InternalInvokeEP22Il2CppReflectionMethodP12Il2CppObjectP11Il2CppArrayPS8 (WebGLBuild.asm.code.unityweb:1940132:1)
dynCall_iiiii (WebGLBuild.asm.code.unityweb:3596601:1)
invoke_iiiii (WebGLBuild.asm.framework.unityweb:16458:10)
_MonoMethod_Invoke_m3376991795 (WebGLBuild.asm.code.unityweb:1268789:1)
_MethodBase_Invoke_m1075809207 (WebGLBuild.asm.code.unityweb:3506550:1)
dynCall_iiiii (WebGLBuild.asm.code.unityweb:3596601:1)
invoke_iiiii (WebGLBuild.asm.framework.unityweb:16458:10)
_PacketListenerMethod_Invoke_m3172497232 (WebGLBuild.asm.code.unityweb:2567742:1)
dynCall_viii (WebGLBuild.asm.code.unityweb:3649076:1)
invoke_viii (WebGLBuild.asm.framework.unityweb:17474:3)
_APacketReceivedService_ExecutePacket_m258532215 (WebGLBuild.asm.code.unityweb:953794:1)
_DefaultPacketReceivedService_BeginPacketExecution_m4271800823 (WebGLBuild.asm.code.unityweb:2977917:1)
_DefaultPacketReceivedService_ExecuteReceivedPackets_m3496229397 (WebGLBuild.asm.code.unityweb:2517564:1)
_DefaultPacketReceivedService_ExecuteReceivedPacketTask_m3014612019 (WebGLBuild.asm.code.unityweb:3553270:1)
_APacketReceivedService_OnUpdate_m1455664691 (WebGLBuild.asm.code.unityweb:3554457:1)
_Z60RuntimeInvoker_Void_t1841601450_UnityUpdateEvent_t2852580092PK10MethodInfoPvPS2 (WebGLBuild.asm.code.unityweb:3213508:1)
dynCall_iiii (WebGLBuild.asm.code.unityweb:3634780:1)
invoke_iiii (WebGLBuild.asm.framework.unityweb:17722:10)
__ZN6il2cpp2vm7Runtime6InvokeEPK10MethodInfoPvPS5_PP15Il2CppException (WebGLBuild.asm.code.unityweb:2938467:1)
__ZN6il2cpp2vm7Runtime17InvokeConvertArgsEPK10MethodInfoPvPP12Il2CppObjectiPP15Il2CppException (WebGLBuild.asm.code.unityweb:1241312:1)
__ZN6il2cpp2vm7Runtime11InvokeArrayEPK10MethodInfoPvP11Il2CppArrayPP15Il2CppException (WebGLBuild.asm.code.unityweb:3137441:1)
_ZN6il2cpp6icalls8mscorlib6System10Reflection10MonoMethod14InternalInvokeEP22Il2CppReflectionMethodP12Il2CppObjectP11Il2CppArrayPS8 (WebGLBuild.asm.code.unityweb:1940132:1)
dynCall_iiiii (WebGLBuild.asm.code.unityweb:3596601:1)
invoke_iiiii (WebGLBuild.asm.framework.unityweb:16458:10)
_MonoMethod_Invoke_m3376991795 (WebGLBuild.asm.code.unityweb:1268789:1)
_MethodBase_Invoke_m1075809207 (WebGLBuild.asm.code.unityweb:3506550:1)
dynCall_iiiii (WebGLBuild.asm.code.unityweb:3596601:1)
invoke_iiiii (WebGLBuild.asm.framework.unityweb:16458:10)
_EventDispatcher_BroadcastEvent_m1789789036 (WebGLBuild.asm.code.unityweb:928501:1)
_UnityEventDispatcherComponent_Update_m1397138478 (WebGLBuild.asm.code.unityweb:3133234:1)
_Z31RuntimeInvoker_Void_t1841601450PK10MethodInfoPvPS2 (WebGLBuild.asm.code.unityweb:3602992:1)
dynCall_iiii (WebGLBuild.asm.code.unityweb:3634780:1)
invoke_iiii (WebGLBuild.asm.framework.unityweb:17722:10)
__ZN6il2cpp2vm7Runtime6InvokeEPK10MethodInfoPvPS5_PP15Il2CppException (WebGLBuild.asm.code.unityweb:2938467:1)
_il2cpp_runtime_invoke (WebGLBuild.asm.code.unityweb:3410813:1)
__Z23scripting_method_invoke18ScriptingMethodPtr18ScriptingObjectPtrR18ScriptingArgumentsP21ScriptingExceptionPtrb (WebGLBuild.asm.code.unityweb:3141214:1)
__ZN19ScriptingInvocation6InvokeEP21ScriptingExceptionPtrb (WebGLBuild.asm.code.unityweb:2014439:1)
__ZN13MonoBehaviour16CallUpdateMethodEi (WebGLBuild.asm.code.unityweb:1757404:1)
__ZN13MonoBehaviour6UpdateEv (WebGLBuild.asm.code.unityweb:3714297:1)
__ZN20BaseBehaviourManager12CommonUpdateI16BehaviourManagerEEvv (WebGLBuild.asm.code.unityweb:1641469:1)
__ZN16BehaviourManager6UpdateEv (WebGLBuild.asm.code.unityweb:3114967:1)
__ZZ23InitPlayerLoopCallbacksvEN36UpdateScriptRunBehaviourUpdatestruct7ForwardEv (WebGLBuild.asm.code.unityweb:3555680:1)
__Z10PlayerLoopv (WebGLBuild.asm.code.unityweb:915350:1)
__ZL8MainLoopv (WebGLBuild.asm.code.unityweb:2292724:1)
dynCall_v (WebGLBuild.asm.code.unityweb:3739546:1)
browserIterationFunc (WebGLBuild.asm.framework.unityweb:2176:4)
runIter (WebGLBuild.asm.framework.unityweb:2278:5)
Browser_mainLoop_runner (WebGLBuild.asm.framework.unityweb:2214:3)
UnityLoader.js:523:7

Did this ever run on WebGL with an older version of Unity?

@Marco-Trivellato I have same error in newest version (2017.1.1p2). Is any solution?

System: MacOS (10.13 Beta)
Browser: Chrome (Version 62.0.3202.18)

A few months have past so I assume the issue was resolved by the user.
What’s your problem, could you post a callstack?

I am having the same issue. If you try to load a texture from the local host its causes a problem works fine on firefox though, not google chrome which is shit