WebGL GoogleDrive/Host Error, GetFullScreen

I was trying to host my game made from WebGL since WebPlayer is no longer supported. I got one version to work perfectly. But when I added two new scenes to it, I now get the following error in Chrome as well as Internet Explorer. Internet Explorer showed me where the error in the code was coming from, and it seems to be the Full Screen button at the bottom right when a game loads correctly.
One is the error log the other is where IE said the error game from. Anyone have any idea how to fix it, whether it’s a Unity issue or a Chrome issue?


do you get to the code if you click the link at the right end of the line with Uncaught ReferenceError:… ?

No this is where the link takes me

Bump

Does it work in Firefox or you get a different error?
Have you tried a Development build ?
Which version of Unity ?

5.3.3 Is the Unity version I have.
Developmental build of Unity or Google Chrome?
By the way, this is the link to the hosted file, www.googledrive.com/host/0B9QDk47UCEACc0g3Q3pDblJlcms

You can try uploading your WebGL game on this free website to test and share.
You can sign up and upload your game files at CheeseGames.net
Hope this takes care of your problem.

I appreciate the alternative, but I avoid signing up for things like that as much as I can. Google is the one who moved away from supporting to WebPlayer, so they should be helping with supporting WebGL. I got one version to work that only has one scene. Once I added a menu and end scene that’s when it went haywire. Hopefully it can be figured out.

Any updates on WebGL and googledrive hosting?