I have an issue whereby the graphics in webGL are terrible looking, whilst displaying fine in a standalone build. I’ve posted on the webGL forums, but to no avail, and this is currently halting everything for me. Be really great to get some help if anyone’s any ideas.
key points:
- publishing for webGL
- have tried all manor of settings, including fantastic in quality settings for webGL, textures are 2k^2, truecolor, uncompressed
- I am in linear color space
- I am using forward rendering
In the Editor they appear like this:
In webGL they appear like this:
If anyone’s got any idea’s, would be awesome.
Thanks,
T