Hello, I’m compile my project on WebGL and run in chrome, after complete loading process, i’m open the “Windows Task Manager” and see that game takes a lot of ram memory near 1GB, but Unity profiler shows just near 75MB. Why it so? what i do wrong? What i can do to decrease memory usage? weak computers can’t run my game because of ram memory amount.
You are comparing the memory footprint of your game within Unity and the complete memory load of the Browser, Unity Game Engine in asm.js and your game all in the browser.
Also I think asm.js apps are loaded into browser memory and compiled within the browser, so in effect you could have two copies of your game in memory one the asm.js files the other the browsers ‘compiled’ version.
