[WebGL] If NetworkManager.useWebSockets is set to TRUE, what else do I need to change?

I’m currently using UNET for Unity Web Player on 5.2.3f1 at the moment, and I would like to transition to WebGL if possible.

The only little info I can get is from this article page here from the manual. As I see it, all I need to do is to set the flag to true for WebGL to use networking?

Are there anything else I need to change to make the transitions work correctly?

you should check your performance using websockets server because i have problem with it:

Performance doesn’t matter at this point, because it can be optimized at a later time. What I need to know is what other things I need to do to transition to WebGL to enable network connectivity.

did you find a solution to this? having the same issue