I’m currently using UNET for Unity Web Player on 5.2.3f1 at the moment, and I would like to transition to WebGL if possible.
The only little info I can get is from this article page here from the manual. As I see it, all I need to do is to set the flag to true for WebGL to use networking?
Are there anything else I need to change to make the transitions work correctly?
Performance doesn’t matter at this point, because it can be optimized at a later time. What I need to know is what other things I need to do to transition to WebGL to enable network connectivity.