Webgl/IL2CPP isn't allowing my request...?

Hello, I’m trying to setup my auth for IL2CPP and it does not want to work. It works fine with mono but not IL2CPP. I know one of the issues was a threading issue, so I removed System.Threading.

Now, I’m being faced with these issues:
*Things in the blue outline/box is what happens on load.
*Things in the green outline/box is what happens when I press login

Below is the code that gets ran on start.
*First image shows the init function. This gets called on start.
*The second image is the actual request (the api connecting to the server)


If anyone knows any reasons/ideas for why this isn’t working it would be much appreciated! I was trying to figure it out a while ago but I stopped, but now I’m back at it because I want to provide a better login system for the Unity community. Thanks.

Update, I remember a support member told me webgl does not support this:

8556176--1144355--upload_2022-11-2_1-5-3.png

So, I removed the Process.GetCurrentProcess… but it’s still not working. But works fine for mono. The chechsum is this:
8556176--1144358--upload_2022-11-2_1-6-12.png

Hi I’m trying to build and run my project using Web GL I have the latest LTS and the IL2CPP fasterruntime check box is simply not appearing. Does any one know how to resolve this? Please help!