WebGL Importing External Assets

Would it be possible for the user to switch out a specific asset after it has been compiled? For example, let’s say I build a game that has a billboard with ads on it. Could I switch out those ads without recompiling the game? Could I do the same with models? Thanks!

I actually have a related question regarding WebGL external assets as well.

I’d like to have an asset server where the model/texture assets are hosted on separate servers from the client. Is this possible?

use asset bundles

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