[WebGL] Input.mousePresent = true on iPad

Input.mousePresent = true on iPad, where there is no mouse but only touch.

even thou i set

Input.simulateMouseWithTouches = false;

even worse: when i interact with the html (partly overlapping the gl-content)
the Input.mousePosition has values infered from the touches.

can i detect in webgl if there’s a real mouse present somehow?

who simulates the mouse in this case (safari/unity)?

I don’t think it’s the browser that emulates mouse events, more likely this is Unity (Emscripten, to be specific).

We don’t officially support mobile platforms so issues like this one don’t come as a surprise. Having said that, if you file a bug we’ll try to find a solution.