WebGL: INVALID_ENUM: blendEquationSeparate: invalid mode

We are getting this internal unity warning thousands of times as we play our game. I suspect once per object that’s loaded.

There appears to be no way to suppress it, and i think its eventually making chrome unstable.

We can’t find any way to pinpoint why this is happening, and if its something we can even fix.

Anyone able to shed some insight?

Thanks!

Have you tried to disable objects in the scene until you find the source of the problem ?

We tried to make a simple repro case and failed. The full game has thousands of objects… would be tricky to disable them in any logical manner w/o breaking the game.

Im assuming this is something webgl specific thats happening in our shaders, but extensive searching through all the shaders we use for terms like “separate” doesnt pop anything up.