[WebGL] it's demo time!

check out this small marker-editor i wrote
http://mnml.is/landmarked

drop a .stl file on the canvas

rotate: rmb
zoom: wheel
set marker: lmb
save markers: [ S ] (can only be saved when all markers are set)
clear markers: [ C ]

load markers: drop .pts file on the canvas

in case you need test data (stl & pts):
http://mnml.is/landmarked/testdata.zip

Very interesting.

The dragging files on the WebGL content is a very nice example of integrating with Web APIs.

the dragging is actually one of the things i’m absolutely unhappy with.
see [WebGL] efficiently read a file provided by user - Unity Engine - Unity Discussions

maybe you can help me jonas?