I have 1 directional Light and 3 spot Light in my scene. No baking.
Quality is set to good and pixel Light Count is 50.
I have try “forward” and “deferred”, render mode of lights to “important” but always the same result.
Look lights on the wall.
In Unity standalone :
In WebGL :
In WebGl lights intensity is near 0 and I dont understand why.
Thx for your help.