Could you please help on this, getting this error when I takes dev build, it’s with another project
Failed running command “C:/Program Files/Unity/Hub/Editor/2021.1.6f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\Emscripten_Win\python\2.7.5.3_64bit\python.exe” -E “C:/Program Files/Unity/Hub/Editor/2021.1.6f1/Editor/Data/PlaybackEngines/WebGLSupport\BuildTools\Emscripten\emcc” @“D:\UnityProjects\03_Workfiles\23_Assembler\KiksarAssembler_WebGL\Assets..\Temp\emcc_arguments.resp” (process exit code: 1)
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)
Failed process stderr log:
warning: unexpected number of arguments 1 in call to ‘__cxa_pure_virtual’, should be 0
warning: unexpected number of arguments 2 in call to ‘_ZN6il2cpp6icalls8mscorlib6System6String22RedirectToCreateStringEv’, should be 0
warning: unexpected number of arguments 4 in call to ‘_ZN6il2cpp6icalls8mscorlib6System6String22RedirectToCreateStringEv’, should be 0
warning: unexpected number of arguments 5 in call to ‘_ZN6il2cpp6icalls8mscorlib6System6String22RedirectToCreateStringEv’, should be 0
warning: unexpected number of arguments 4 in call to ‘_ZN6il2cpp6icalls8mscorlib6System6String22RedirectToCreateStringEv’, should be 0
warning: unexpected number of arguments 2 in call to ‘_ZN6il2cpp6icalls8mscorlib6System6String22RedirectToCreateStringEv’, should be 0
warning: unexpected number of arguments 3 in call to ‘_ZN6il2cpp6icalls8mscorlib6System6String22RedirectToCreateStringEv’, should be 0
error: unresolved symbol: _ZNSt3__212basic_stringIcNS_11char_traitsIcEENS_9allocatorIcEEE7reserveEj
error: unresolved symbol: _Znaj
error: unresolved symbol: _Znwj
Aborting compilation due to previous errors | undefined
Traceback (most recent call last):
File “C:\Program Files\Unity\Hub\Editor\2021.1.6f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emcc.py”, line 3063, in
sys.exit(run())
File “C:\Program Files\Unity\Hub\Editor\2021.1.6f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emcc.py”, line 1780, in run
final = shared.Building.emscripten(final, append_ext=False, extra_args=extra_args)
File “C:\Program Files\Unity\Hub\Editor\2021.1.6f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\tools\shared.py”, line 2274, in emscripten
emscripten._main(cmdline)
File “C:\Program Files\Unity\Hub\Editor\2021.1.6f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emscripten.py”, line 2233, in _main
return temp_files.run_and_clean(lambda: main(
File “C:\Program Files\Unity\Hub\Editor\2021.1.6f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\tools\tempfiles.py”, line 93, in run_and_clean
return func()
File “C:\Program Files\Unity\Hub\Editor\2021.1.6f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emscripten.py”, line 2238, in
DEBUG=DEBUG,
File “C:\Program Files\Unity\Hub\Editor\2021.1.6f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emscripten.py”, line 2164, in main
temp_files=temp_files, DEBUG=DEBUG)
File “C:\Program Files\Unity\Hub\Editor\2021.1.6f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emscripten.py”, line 86, in emscript
glue, forwarded_data = compiler_glue(metadata, libraries, compiler_engine, temp_files, DEBUG)
File “C:\Program Files\Unity\Hub\Editor\2021.1.6f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emscripten.py”, line 218, in compiler_glue
glue, forwarded_data = compile_settings(compiler_engine, libraries, temp_files)
File “C:\Program Files\Unity\Hub\Editor\2021.1.6f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\emscripten.py”, line 541, in compile_settings
cwd=path_from_root(‘src’), error_limit=300)
File “C:\Program Files\Unity\Hub\Editor\2021.1.6f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\tools\jsrun.py”, line 132, in run_js
raise Exception('Expected the command ’ + str(command) + ’ to finish with return code ’ + str(assert_returncode) + ', but it returned with code ’ + str(proc.returncode) + ’ instead! Output: ’ + str(ret)[:error_limit])
Exception: Expected the command [‘C:/Program Files/Unity/Hub/Editor/2021.1.6f1/Editor/Data\Tools\nodejs\node.exe’, ‘–stack_size=8192’, ‘–max-old-space-size=4096’, ‘C:\Program Files\Unity\Hub\Editor\2021.1.6f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\src\compiler.js’, ‘C:\Users\Admin\AppData\Local\Temp\tmpo1i6gg.txt’, ‘C:\Program Files\Unity\Hub\Editor\2021.1.6f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\Audio.js’, ‘C:\Program Files\Unity\Hub\Editor\2021.1.6f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\case_1174367_workaround.js’, ‘C:\Program Files\Unity\Hub\Editor\2021.1.6f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\case_1179945_workaround.js’, ‘C:\Program Files\Unity\Hub\Editor\2021.1.6f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\case_1187965_workaround.js’, ‘C:\Program Files\Unity\Hub\Editor\2021.1.6f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\case_1208971_workaround.js’, ‘C:\Program Files\Unity\Hub\Editor\2021.1.6f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\Cursor.js’, ‘C:\Program Files\Unity\Hub\Editor\2021.1.6f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\dlopen.js’, ‘C:\Program Files\Unity\Hub\Editor\2021.1.6f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\Eval.js’, ‘C:\Program Files\Unity\Hub\Editor\2021.1.6f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\FileSystem.js’, ‘C:\Program Files\Unity\Hub\Editor\2021.1.6f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\Logging.js’, ‘C:\Program Files\Unity\Hub\Editor\2021.1.6f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\Profiler.js’, ‘C:\Program Files\Unity\Hub\Editor\2021.1.6f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\ScreenOrientation.js’, ‘C:\Program Files\Unity\Hub\Editor\2021.1.6f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\SystemInfo.js’, ‘C:\Program Files\Unity\Hub\Editor\2021.1.6f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\UnetWebSocket.js’, ‘C:\Program Files\Unity\Hub\Editor\2021.1.6f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\Video.js’, ‘C:\Program Files\Unity\Hub\Editor\2021.1.6f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\WebCam.js’, ‘C:\Program Files\Unity\Hub\Editor\2021.1.6f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\lib\WebRequest.js’, ‘C:\Program Files\Unity\Hub\Editor\2021.1.6f1\Editor\Data\PlaybackEngines\WebGLSupport\BuildTools\Emscripten\src\library_pthread_stub.js’] to finish with return code 0, but it returned with code 1 instead! Output: // The Module object: Our interface to the outside world. We import
// and export values on it. There are various ways Module can be used:
// 1. Not defined. We create it here
// 2. A function parameter, function(Module) { …generated code… }
// 3. pre-run appended it, var Module = {}; …generated
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)