WebGL lokalFile Access via ImprovedFileBrowser / Directory.GetDirectories .NET

Hey Guys,

I have a problem with my Unity App. The Problem is that i can`t access the lokal Files from the Unity WebGL Build. I start the app via Chrome / Firefox locally. Im using the ImprovedFileBrowser, it works with the Root “/” Directory, but i think the listings here are the internal path of the Applikation, but what i need is the local Path to the Filesystem of the Computer. I googled so hard, but nothing is helpful. I need a solution for this, because im running out of time. :/. It throws the exception from the Directory.GetDirectories() it think(DirectoryNotFoundException). Maybe somebody have a idea?

Cheers. Thanksy

You can’t access the file system from a web page.