WebGL loosing context

Hello,

I’m working on a product that needs to work in IE 11… We are handling errors of context loosing, there is any “clean” method to reload the context? the entire project? I don’t care if the scene data is lost because can be recovered easily and the main problem now is the resilience

Thanks

Marc

solved,

disable hardware acceleration on ie11, it works fine and with enough frame rate for the 80-90% of the customer scenarios

this is an ugly option but it gives enough stability when for example the html/js/css needs time do things like uploading images

Is there anyway to disable hardware acceleration within Unity? Or does this need to be done within IE settings?