WEBGL Memory Usage Problem

Hey, we are in the process of exporting our game to WEBGL platform in unity, but have a couple of problems concerning memory usage.
When I open the project in the browser it takes up more 1000MB of memory, then it goes down to 700mb,
when the game is running the memory is increasing.
@jonas-echterhoff

Memory usage depends on both browser and project. I suggest you read the following blog posts on the topic:

If you have further question you can always ask them in the forum.