Hey, I’ve started a WEBGL project in unity, but have a couple of problems concerning memory usage.
I also created a project with an empty scene, and nothing else. When I compiled the WEBGL version it by default used about 400MB of ram, though it slowly builds down to about 80MB of memory after a while. Do you have any plans to decrease the size of the basic unity WEBGL build so it won’t be this big when there is nothing in it?
If I reload a page with a unity webgl project in it, the memory use doubles. Because it looks like it doesn’t clear out the last instance before the new one is loaded. So when I reload my project it peaks out at about 2GB memory, which is insane. Any way to fix this?