So I haven’t messed with web builds very much, and am trying to port my game to a web build to determine the feasibility of doing that. One of the first things to happen is it loads into a scene asynchronously. as soon as the load is finished though I get a ton of errors in the JS developer console in chrome and it just sort of freezes. chrome is still responsive but nothing in the game window is.
Is asynchronous loading supported in WebGL? is something else my issue?
I don’t really know enough about web building to even start trouble shooting this one, but heres a screenshot of the error log I got out. What are my next steps with this?